externUINT8used_spr[(NUMSPRITEFREESLOTS/8)+1];// Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
externUINT8used_spr[(NUMSPRITEFREESLOTS/8)+1];// Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.