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Check for null boundsec. I think we can also do without 'perfect' in...
Check for null boundsec. I think we can also do without 'perfect' in P_CheckDeathPitCollide since this only truly kills non-player mobjs.
Check for null boundsec. I think we can also do without 'perfect' in P_CheckDeathPitCollide since this only truly kills non-player mobjs.