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toaster authored
* Several new supercolours. - SKINCOLOR_SUPERSILVER1-5 (for fun) - "Silver" - SKINCOLOR_SUPERPERIDOT1-5 (nyeheheh) - "Peridot" - SKINCOLOR_SUPERCYAN1-5 (for fun) - "Cyan" - SKINCOLOR_SUPERPURPLE1-5 (for fun) - "Purple" - SKINCOLOR_SUPERRUST1-5 (mecha/metal sonic) - "Rust" - SKINCOLOR_SUPERTAN1-5 (shadow/silver the hedgehog) - "Tan" * SKINCOLOR_SUPER1-5 renamed to SKINCOLOR_SUPERGOLD1-5, one index for darkest is changed - "Gold" * SKINCOLOR_TSUPER1-5 renamed to SKINCOLOR_SUPERORANGE1-5, ported properly to the new palette - "Orange" * SKINCOLOR_KSUPER1-5 renamed to SKINCOLOR_SUPERRED1-5, ported properly to the new palette - "Red" * new S_SKIN attribute - supercolor - uses an entirely different function to get the names (R_GetSuperColorByName instead of R_GetColorByName) * a fun little secret - typing "god on" in the console whilst super makes the player hyper (visual only, no sparkles - just rainbow flash) - can be removed if no fun is allowed
toaster authored* Several new supercolours. - SKINCOLOR_SUPERSILVER1-5 (for fun) - "Silver" - SKINCOLOR_SUPERPERIDOT1-5 (nyeheheh) - "Peridot" - SKINCOLOR_SUPERCYAN1-5 (for fun) - "Cyan" - SKINCOLOR_SUPERPURPLE1-5 (for fun) - "Purple" - SKINCOLOR_SUPERRUST1-5 (mecha/metal sonic) - "Rust" - SKINCOLOR_SUPERTAN1-5 (shadow/silver the hedgehog) - "Tan" * SKINCOLOR_SUPER1-5 renamed to SKINCOLOR_SUPERGOLD1-5, one index for darkest is changed - "Gold" * SKINCOLOR_TSUPER1-5 renamed to SKINCOLOR_SUPERORANGE1-5, ported properly to the new palette - "Orange" * SKINCOLOR_KSUPER1-5 renamed to SKINCOLOR_SUPERRED1-5, ported properly to the new palette - "Red" * new S_SKIN attribute - supercolor - uses an entirely different function to get the names (R_GetSuperColorByName instead of R_GetColorByName) * a fun little secret - typing "god on" in the console whilst super makes the player hyper (visual only, no sparkles - just rainbow flash) - can be removed if no fun is allowed