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    0c3256fa
    NiGHTS is now spr2-ised. i'll upload the relevant files and etc to the ftp · 0c3256fa
    toaster authored
    * if you can turn SF_SUPER, flash your skin's supercolor, otherwise be your normal color
    * if your skin doesn't have a SPR2_NGT0 (horizontal fly), use Sonic's (this will hopefully be replaced by 2.2 with sprites of NiGHTS themselves)
    * MT_NIGHTSCHAR made irrelevant, everything follows actor->target instead of actor->target->tracer now
    * emerald is now player->mo->tracer instead of player->mo->tracer->target
    * nightopian helpers flash for the 35 tics before they disappear
    * nights capsule makes boss explosions/noises now (i can change it back i just like it better)
    * drill off into the sky instead of fly up in floating pose (but no noise yet)
    
    ALSO:
    * default maxdash is now 70
    * forgot to add supercolor to lua, it is there now
    * SPR2_SMSL renamed to SPR2_SSTN (stun)
    * any player with a skincolor that's in the super range is set to FF_FULLBRIGHT at state-set time, so no need to keep super players non-fullbright just because they use spin stuff
    0c3256fa
    History
    NiGHTS is now spr2-ised. i'll upload the relevant files and etc to the ftp
    toaster authored
    * if you can turn SF_SUPER, flash your skin's supercolor, otherwise be your normal color
    * if your skin doesn't have a SPR2_NGT0 (horizontal fly), use Sonic's (this will hopefully be replaced by 2.2 with sprites of NiGHTS themselves)
    * MT_NIGHTSCHAR made irrelevant, everything follows actor->target instead of actor->target->tracer now
    * emerald is now player->mo->tracer instead of player->mo->tracer->target
    * nightopian helpers flash for the 35 tics before they disappear
    * nights capsule makes boss explosions/noises now (i can change it back i just like it better)
    * drill off into the sky instead of fly up in floating pose (but no noise yet)
    
    ALSO:
    * default maxdash is now 70
    * forgot to add supercolor to lua, it is there now
    * SPR2_SMSL renamed to SPR2_SSTN (stun)
    * any player with a skincolor that's in the super range is set to FF_FULLBRIGHT at state-set time, so no need to keep super players non-fullbright just because they use spin stuff
lua_skinlib.c 7.74 KiB