Skip to content
Snippets Groups Projects
Select Git revision
  • 2f1f2304896d4e5b86fec65e8a73fb25fb99bfd7
  • next default protected
  • movie-netcode-fixes
  • movie
  • next-test
  • master protected
  • softcode-info
  • acs
  • clipmidtex
  • custom-map-names
  • nogravity-trampolines
  • 2214-pre4
  • 2214-pre3
  • just-in-case
  • fix-opengl-parameter-crash
  • 2214-pre2
  • 2214-pre1
  • delfile2
  • cleanupmusic
  • gametype-refactor-1
  • extra-textures
  • SRB2_release_2.2.15
  • SRB2_release_2.2.13
  • SRB2_release_2.2.12
  • SRB2_release_2.2.11
  • SRB2_release_2.2.10
  • SRB2_release_2.2.9
  • SRB2_release_2.2.8
  • SRB2_release_2.2.7
  • SRB2_release_2.2.6
  • SRB2_release_2.2.5
  • SRB2_release_2.2.4
  • SRB2_release_2.2.3
  • SRB2_release_2.2.2
  • SRB2_release_2.2.1
  • SRB2_release_2.2.0
  • SRB2_release_2.1.25
  • SRB2_release_2.1.24
  • SRB2_release_2.1.23
  • SRB2_release_2.1.22
  • SRB2_release_2.1.21
41 results

SDL_video.h

Blame
  • release_checklist.md NaN GiB
    # Release checklist
    
    When changing the version, run `build-scripts/update-version.sh X Y Z`,
    where `X Y Z` are the major version, minor version, and patch level. So
    `2 28 1` means "change the version to 2.28.1". This script does much of the
    mechanical work.
    
    
    ## New feature release
    
    * Update `WhatsNew.txt`
    
    * Bump version number to 2.EVEN.0:
    
        * `./build-scripts/update-version.sh 2 EVEN 0`
    
    * Do the release
    
    * Update the website file include/header.inc.php to reflect the new version
    
    ## New bugfix release
    
    * Check that no new API/ABI was added
    
        * If it was, do a new feature release (see above) instead
    
    * Bump version number from 2.Y.Z to 2.Y.(Z+1) (Y is even)
    
        * `./build-scripts/update-version.sh 2 Y Z+1`
    
    * Do the release
    
    * Update the website file include/header.inc.php to reflect the new version
    
    ## After a feature release
    
    * Create a branch like `release-2.24.x`
    
    * Bump version number to 2.ODD.0 for next development branch
    
        * `./build-scripts/update-version.sh 2 ODD 0`
    
    ## New development prerelease
    
    * Bump version number from 2.Y.Z to 2.Y.(Z+1) (Y is odd)
    
        * `./build-scripts/update-version.sh 2 Y Z+1`
    
    * Do the release