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d_main.c

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  • lua_infolib.c 28.62 KiB
    // SONIC ROBO BLAST 2
    //-----------------------------------------------------------------------------
    // Copyright (C) 2012-2016 by John "JTE" Muniz.
    // Copyright (C) 2012-2016 by Sonic Team Junior.
    //
    // This program is free software distributed under the
    // terms of the GNU General Public License, version 2.
    // See the 'LICENSE' file for more details.
    //-----------------------------------------------------------------------------
    /// \file  lua_infolib.c
    /// \brief infotable editing library for Lua scripting
    
    #include "doomdef.h"
    #ifdef HAVE_BLUA
    #include "fastcmp.h"
    #include "info.h"
    #include "dehacked.h"
    #include "p_mobj.h"
    #include "p_local.h"
    #include "z_zone.h"
    
    #include "lua_script.h"
    #include "lua_libs.h"
    #include "lua_hud.h" // hud_running errors
    
    boolean LUA_CallAction(const char *action, mobj_t *actor);
    state_t *astate;
    
    enum sfxinfo_read {
    	sfxinfor_name = 0,
    	sfxinfor_singular,
    	sfxinfor_priority,
    	sfxinfor_flags, // "pitch"
    	sfxinfor_skinsound
    };
    const char *const sfxinfo_ropt[] = {
    	"name",
    	"singular",
    	"priority",
    	"flags",
    	"skinsound",
    	NULL};
    
    enum sfxinfo_write {
    	sfxinfow_singular = 0,
    	sfxinfow_priority,
    	sfxinfow_flags // "pitch"
    };
    const char *const sfxinfo_wopt[] = {
    	"singular",
    	"priority",
    	"flags",
    	NULL};
    
    //
    // Sprite Names
    //
    
    // push sprite name
    static int lib_getSprname(lua_State *L)
    {
    	UINT32 i;
    
    	lua_remove(L, 1); // don't care about sprnames[] dummy userdata.
    
    	if (lua_isnumber(L, 1))
    	{
    		i = lua_tonumber(L, 1);
    		if (i > NUMSPRITES)
    			return 0;