Skip to content
Snippets Groups Projects
Select Git revision
  • 886bd34be5a266a8821ac138fd752f2642394ac5
  • next default protected
  • next-test
  • classic-netcode-fixes
  • fix-dedi-pthread
  • fix-enemy-target
  • master protected
  • better-distance-math
  • movie
  • softcode-info
  • acs
  • clipmidtex
  • custom-map-names
  • nogravity-trampolines
  • 2214-pre4
  • 2214-pre3
  • just-in-case
  • fix-opengl-parameter-crash
  • 2214-pre2
  • 2214-pre1
  • delfile2
  • SRB2_release_2.2.15
  • SRB2_release_2.2.13
  • SRB2_release_2.2.12
  • SRB2_release_2.2.11
  • SRB2_release_2.2.10
  • SRB2_release_2.2.9
  • SRB2_release_2.2.8
  • SRB2_release_2.2.7
  • SRB2_release_2.2.6
  • SRB2_release_2.2.5
  • SRB2_release_2.2.4
  • SRB2_release_2.2.3
  • SRB2_release_2.2.2
  • SRB2_release_2.2.1
  • SRB2_release_2.2.0
  • SRB2_release_2.1.25
  • SRB2_release_2.1.24
  • SRB2_release_2.1.23
  • SRB2_release_2.1.22
  • SRB2_release_2.1.21
41 results

i_threads.c

Blame
  • m_misc.c 60.11 KiB
    // SONIC ROBO BLAST 2
    //-----------------------------------------------------------------------------
    // Copyright (C) 1993-1996 by id Software, Inc.
    // Copyright (C) 1998-2000 by DooM Legacy Team.
    // Copyright (C) 1999-2016 by Sonic Team Junior.
    //
    // This program is free software distributed under the
    // terms of the GNU General Public License, version 2.
    // See the 'LICENSE' file for more details.
    //-----------------------------------------------------------------------------
    /// \file  m_misc.h
    /// \brief Commonly used routines
    ///        Default config file, PCX screenshots, file i/o
    
    #ifdef __GNUC__
    
    #if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)
    // Ignore "argument might be clobbered by longjmp" warning in GCC
    // (if libpng is compiled with setjmp error handling)
    #pragma GCC diagnostic ignored "-Wclobbered"
    #endif
    
    #include <unistd.h>
    #endif
    
    // Extended map support.
    #include <ctype.h>
    
    #include "doomdef.h"
    #include "g_game.h"
    #include "m_misc.h"
    #include "hu_stuff.h"
    #include "v_video.h"
    #include "z_zone.h"
    #include "g_input.h"
    #include "i_video.h"
    #include "d_main.h"
    #include "m_argv.h"
    #include "i_system.h"
    
    #include "m_anigif.h"
    
    // So that the screenshot menu auto-updates...
    #include "m_menu.h"
    
    #ifdef HWRENDER
    #include "hardware/hw_main.h"
    #endif
    
    #ifdef HAVE_SDL
    #include "sdl/hwsym_sdl.h"
    #ifdef __linux__
    #ifndef _LARGEFILE64_SOURCE
    typedef off_t off64_t;
    #endif
    #endif
    #endif
    
    #if defined (_WIN32)
    #define PRIdS "Iu"
    #elif defined (_PSP) || defined (_arch_dreamcast) || defined (DJGPP) || defined (_WII) || defined (_NDS) || defined (_PS3)
    #define PRIdS "u"
    #else
    #define PRIdS "zu"
    #endif
    
    #ifdef HAVE_PNG
    
    #ifndef _MSC_VER
    #ifndef _WII
    #ifndef _LARGEFILE64_SOURCE
    #define _LARGEFILE64_SOURCE
    #endif
    #endif
    #endif
    
    #ifndef _LFS64_LARGEFILE
    #define _LFS64_LARGEFILE
    #endif
    
    #ifndef _FILE_OFFSET_BITS
    #define _FILE_OFFSET_BITS 0
    #endif
    
     #include "zlib.h"
     #include "png.h"
     #if (PNG_LIBPNG_VER_MAJOR > 1) || (PNG_LIBPNG_VER_MAJOR == 1 && PNG_LIBPNG_VER_MINOR >= 4)
      #define NO_PNG_DEBUG // 1.4.0 move png_debug to pngpriv.h
     #endif
     #if (PNG_LIBPNG_VER_MAJOR > 1) || (PNG_LIBPNG_VER_MAJOR == 1 && PNG_LIBPNG_VER_MINOR >= 5)
      #define USE_NEW_PNG_EXPORT // PNG_EXPORT is different from 1.5.0 onwards
     #endif
     #if (PNG_LIBPNG_VER_MAJOR > 1) || (PNG_LIBPNG_VER_MAJOR == 1 && PNG_LIBPNG_VER_MINOR >= 6)
      // 1.6.0 removes these (1.5.0 made them private)
      #define png_memcmp  memcmp
      #define png_memcpy  memcpy
     #endif
    
     #ifdef PNG_WRITE_SUPPORTED
      #define USE_PNG // Only actually use PNG if write is supported.
      #if defined (PNG_WRITE_APNG_SUPPORTED) //|| !defined(PNG_STATIC)
       #define USE_APNG
      #endif
      // See hardware/hw_draw.c for a similar check to this one.
     #endif
    #endif
    
    static CV_PossibleValue_t screenshot_cons_t[] = {{0, "Default"}, {1, "HOME"}, {2, "SRB2"}, {3, "CUSTOM"}, {0, NULL}};
    consvar_t cv_screenshot_option = {"screenshot_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Screenshot_option_Onchange, 0, NULL, NULL, 0, 0, NULL};
    consvar_t cv_screenshot_folder = {"screenshot_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
    
    static CV_PossibleValue_t moviemode_cons_t[] = {{MM_GIF, "GIF"}, {MM_APNG, "aPNG"}, {MM_SCREENSHOT, "Screenshots"}, {0, NULL}};
    consvar_t cv_moviemode = {"moviemode_mode", "GIF", CV_SAVE|CV_CALL, moviemode_cons_t, Moviemode_mode_Onchange, 0, NULL, NULL, 0, 0, NULL};
    
    static CV_PossibleValue_t zlib_mem_level_t[] = {
    	{1, "(Min Memory) 1"},
    	{2, "2"}, {3, "3"}, {4, "4"}, {5, "5"}, {6, "6"}, {7, "7"},
    	{8, "(Optimal) 8"}, //libpng Default
    	{9, "(Max Memory) 9"}, {0, NULL}};
    
    static CV_PossibleValue_t zlib_level_t[] = {
    	{0, "No Compression"},  //Z_NO_COMPRESSION
    	{1, "(Fastest) 1"}, //Z_BEST_SPEED
    	{2, "2"}, {3, "3"}, {4, "4"}, {5, "5"},
    	{6, "(Optimal) 6"}, //Zlib Default
    	{7, "7"}, {8, "8"},
    	{9, "(Maximum) 9"}, //Z_BEST_COMPRESSION
    	{0, NULL}};
    
    static CV_PossibleValue_t zlib_strategy_t[] = {
    	{0, "Normal"}, //Z_DEFAULT_STRATEGY
    	{1, "Filtered"}, //Z_FILTERED
    	{2, "Huffman Only"}, //Z_HUFFMAN_ONLY
    	{3, "RLE"}, //Z_RLE
    	{4, "Fixed"}, //Z_FIXED
    	{0, NULL}};
    
    static CV_PossibleValue_t zlib_window_bits_t[] = {
    #ifdef WBITS_8_OK
    	{8, "256"},
    #endif
    	{9, "512"}, {10, "1k"}, {11, "2k"}, {12, "4k"}, {13, "8k"},
    	{14, "16k"}, {15, "32k"},
    	{0, NULL}};
    
    static CV_PossibleValue_t apng_delay_t[] = {
    	{1, "1x"},
    	{2, "1/2x"},
    	{3, "1/3x"},
    	{4, "1/4x"},
    	{0, NULL}};
    
    // zlib memory usage is as follows:
    // (1 << (zlib_window_bits+2)) +  (1 << (zlib_level+9))
    consvar_t cv_zlib_memory = {"png_memory_level", "7", CV_SAVE, zlib_mem_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
    consvar_t cv_zlib_level = {"png_compress_level", "(Optimal) 6", CV_SAVE, zlib_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
    consvar_t cv_zlib_strategy = {"png_strategy", "Normal", CV_SAVE, zlib_strategy_t, NULL, 0, NULL, NULL, 0, 0, NULL};
    consvar_t cv_zlib_window_bits = {"png_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL, 0, NULL, NULL, 0, 0, NULL};
    
    consvar_t cv_zlib_memorya = {"apng_memory_level", "(Max Memory) 9", CV_SAVE, zlib_mem_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
    consvar_t cv_zlib_levela = {"apng_compress_level", "4", CV_SAVE, zlib_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
    consvar_t cv_zlib_strategya = {"apng_strategy", "RLE", CV_SAVE, zlib_strategy_t, NULL, 0, NULL, NULL, 0, 0, NULL};
    consvar_t cv_zlib_window_bitsa = {"apng_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL, 0, NULL, NULL, 0, 0, NULL};
    consvar_t cv_apng_delay = {"apng_speed", "1/2x", CV_SAVE, apng_delay_t, NULL, 0, NULL, NULL, 0, 0, NULL};
    
    boolean takescreenshot = false; // Take a screenshot this tic
    
    moviemode_t moviemode = MM_OFF;
    
    /** Returns the map number for a map identified by the last two characters in
      * its name.
      *
      * \param first  The first character after MAP.
      * \param second The second character after MAP.
      * \return The map number, or 0 if no map corresponds to these characters.
      * \sa G_BuildMapName
      */
    INT32 M_MapNumber(char first, char second)
    {
    	if (isdigit(first))
    	{
    		if (isdigit(second))
    			return ((INT32)first - '0') * 10 + ((INT32)second - '0');
    		return 0;
    	}
    
    	if (!isalpha(first))
    		return 0;
    	if (!isalnum(second))
    		return 0;
    
    	return 100 + ((INT32)tolower(first) - 'a') * 36 + (isdigit(second) ? ((INT32)second - '0') :
    		((INT32)tolower(second) - 'a') + 10);
    }
    
    // ==========================================================================
    //                         FILE INPUT / OUTPUT
    // ==========================================================================
    
    // some libcs has no access function, make our own
    #if defined (_WIN32_WCE) || defined (_XBOX) || defined (_WII) || defined (_PS3)
    int access(const char *path, int amode)
    {
    	int accesshandle = -1;
    	FILE *handle = NULL;
    	if (amode == 6) // W_OK|R_OK
    		handle = fopen(path, "r+");
    	else if (amode == 4) // R_OK
    		handle = fopen(path, "r");
    	else if (amode == 2) // W_OK
    		handle = fopen(path, "a+");
    	else if (amode == 0) //F_OK
    		handle = fopen(path, "rb");
    	if (handle)
    	{
    		accesshandle = 0;
    		fclose(handle);
    	}
    	return accesshandle;
    }
    #endif
    
    
    //
    // FIL_WriteFile
    //
    #ifndef O_BINARY
    #define O_BINARY 0
    #endif
    
    /** Writes out a file.
      *
      * \param name   Name of the file to write.
      * \param source Memory location to write from.
      * \param length How many bytes to write.
      * \return True on success, false on failure.
      */
    boolean FIL_WriteFile(char const *name, const void *source, size_t length)
    {
    	FILE *handle = NULL;
    	size_t count;
    
    	//if (FIL_WriteFileOK(name))
    		handle = fopen(name, "w+b");
    
    	if (!handle)
    		return false;
    
    	count = fwrite(source, 1, length, handle);
    	fclose(handle);
    
    	if (count < length)
    		return false;
    
    	return true;
    }
    
    /** Reads in a file, appending a zero byte at the end.
      *
      * \param name   Filename to read.
      * \param buffer Pointer to a pointer, which will be set to the location of a
      *               newly allocated buffer holding the file's contents.
      * \return Number of bytes read, not counting the zero byte added to the end,
      *         or 0 on error.
      */
    size_t FIL_ReadFileTag(char const *name, UINT8 **buffer, INT32 tag)
    {
    	FILE *handle = NULL;
    	size_t count, length;
    	UINT8 *buf;
    
    	if (FIL_ReadFileOK(name))
    		handle = fopen(name, "rb");
    
    	if (!handle)
    		return 0;
    
    	fseek(handle,0,SEEK_END);
    	length = ftell(handle);
    	fseek(handle,0,SEEK_SET);
    
    	buf = Z_Malloc(length + 1, tag, NULL);
    	count = fread(buf, 1, length, handle);
    	fclose(handle);
    
    	if (count < length)
    	{
    		Z_Free(buf);
    		return 0;
    	}
    
    	// append 0 byte for script text files
    	buf[length] = 0;
    
    	*buffer = buf;
    	return length;
    }
    
    /** Check if the filename exists
      *
      * \param name   Filename to check.
      * \return true if file exists, false if it doesn't.
      */
    boolean FIL_FileExists(char const *name)
    {
    	return access(name,0)+1; //F_OK
    }
    
    
    /** Check if the filename OK to write
      *
      * \param name   Filename to check.
      * \return true if file write-able, false if it doesn't.
      */
    boolean FIL_WriteFileOK(char const *name)
    {
    	return access(name,2)+1; //W_OK
    }
    
    
    /** Check if the filename OK to read
      *
      * \param name   Filename to check.
      * \return true if file read-able, false if it doesn't.
      */
    boolean FIL_ReadFileOK(char const *name)
    {
    	return access(name,4)+1; //R_OK
    }
    
    /** Check if the filename OK to read/write
      *
      * \param name   Filename to check.
      * \return true if file (read/write)-able, false if it doesn't.
      */
    boolean FIL_FileOK(char const *name)
    {
    	return access(name,6)+1; //R_OK|W_OK
    }
    
    
    /** Checks if a pathname has a file extension and adds the extension provided
      * if not.
      *
      * \param path      Pathname to check.
      * \param extension Extension to add if no extension is there.
      */
    void FIL_DefaultExtension(char *path, const char *extension)
    {
    	char *src;
    
    	// search for '.' from end to begin, add .EXT only when not found
    	src = path + strlen(path) - 1;
    
    	while (*src != '/' && src != path)
    	{
    		if (*src == '.')
    			return; // it has an extension
    		src--;
    	}
    
    	strcat(path, extension);
    }
    
    void FIL_ForceExtension(char *path, const char *extension)
    {
    	char *src;
    
    	// search for '.' from end to begin, add .EXT only when not found
    	src = path + strlen(path) - 1;
    
    	while (*src != '/' && src != path)
    	{
    		if (*src == '.')
    		{
    			*src = '\0';
    			break; // it has an extension
    		}
    		src--;
    	}
    
    	strcat(path, extension);
    }
    
    /** Checks if a filename extension is found.
      * Lump names do not contain dots.
      *
      * \param in String to check.
      * \return True if an extension is found, otherwise false.
      */
    boolean FIL_CheckExtension(const char *in)
    {
    	while (*in++)
    		if (*in == '.')
    			return true;
    
    	return false;
    }
    
    // ==========================================================================
    //                        CONFIGURATION FILE
    // ==========================================================================
    
    //
    // DEFAULTS
    //
    
    char configfile[MAX_WADPATH];
    
    // ==========================================================================
    //                          CONFIGURATION
    // ==========================================================================
    static boolean gameconfig_loaded = false; // true once config.cfg loaded AND executed
    
    /** Saves a player's config, possibly to a particular file.
      *
      * \sa Command_LoadConfig_f
      */
    void Command_SaveConfig_f(void)
    {
    	char tmpstr[MAX_WADPATH];
    
    	if (COM_Argc() < 2)
    	{
    		CONS_Printf(M_GetText("saveconfig <filename[.cfg]> [-silent] : save config to a file\n"));
    		return;
    	}
    	strcpy(tmpstr, COM_Argv(1));
    	FIL_ForceExtension(tmpstr, ".cfg");
    
    	M_SaveConfig(tmpstr);
    	if (stricmp(COM_Argv(2), "-silent"))
    		CONS_Printf(M_GetText("config saved as %s\n"), configfile);
    }
    
    /** Loads a game config, possibly from a particular file.
      *
      * \sa Command_SaveConfig_f, Command_ChangeConfig_f
      */
    void Command_LoadConfig_f(void)
    {
    	if (COM_Argc() != 2)
    	{
    		CONS_Printf(M_GetText("loadconfig <filename[.cfg]> : load config from a file\n"));
    		return;
    	}
    
    	strcpy(configfile, COM_Argv(1));
    	FIL_ForceExtension(configfile, ".cfg");
    	COM_BufInsertText(va("exec \"%s\"\n", configfile));
    }
    
    /** Saves the current configuration and loads another.
      *
      * \sa Command_LoadConfig_f, Command_SaveConfig_f
      */
    void Command_ChangeConfig_f(void)
    {
    	if (COM_Argc() != 2)
    	{
    		CONS_Printf(M_GetText("changeconfig <filename[.cfg]> : save current config and load another\n"));
    		return;
    	}
    
    	COM_BufAddText(va("saveconfig \"%s\"\n", configfile));
    	COM_BufAddText(va("loadconfig \"%s\"\n", COM_Argv(1)));
    }
    
    /** Loads the default config file.
      *
      * \sa Command_LoadConfig_f
      */
    void M_FirstLoadConfig(void)
    {
    	// configfile is initialised by d_main when searching for the wad?
    
    	// check for a custom config file
    	if (M_CheckParm("-config") && M_IsNextParm())
    	{
    		strcpy(configfile, M_GetNextParm());
    		CONS_Printf(M_GetText("config file: %s\n"), configfile);
    	}
    
    	// load default control
    	G_Controldefault();
    
    	// load config, make sure those commands doesnt require the screen...
    	COM_BufInsertText(va("exec \"%s\"\n", configfile));
    	// no COM_BufExecute() needed; that does it right away
    
    	// make sure I_Quit() will write back the correct config
    	// (do not write back the config if it crash before)
    	gameconfig_loaded = true;
    }
    
    /** Saves the game configuration.
      *
      * \sa Command_SaveConfig_f
      */
    void M_SaveConfig(const char *filename)
    {
    	FILE *f;
    
    	// make sure not to write back the config until it's been correctly loaded
    	if (!gameconfig_loaded)
    		return;
    
    	// can change the file name
    	if (filename)
    	{
    		if (!strstr(filename, ".cfg"))
    		{
    			CONS_Alert(CONS_NOTICE, M_GetText("Config filename must be .cfg\n"));
    			return;
    		}
    
    		f = fopen(filename, "w");
    		// change it only if valid
    		if (f)
    			strcpy(configfile, filename);
    		else
    		{
    			CONS_Alert(CONS_ERROR, M_GetText("Couldn't save game config file %s\n"), filename);
    			return;
    		}
    	}
    	else
    	{
    		if (!strstr(configfile, ".cfg"))
    		{
    			CONS_Alert(CONS_NOTICE, M_GetText("Config filename must be .cfg\n"));
    			return;
    		}
    
    		f = fopen(configfile, "w");
    		if (!f)
    		{
    			CONS_Alert(CONS_ERROR, M_GetText("Couldn't save game config file %s\n"), configfile);
    			return;
    		}
    	}
    
    	// header message
    	fprintf(f, "// SRB2 configuration file.\n");
    
    	// FIXME: save key aliases if ever implemented..
    
    	CV_SaveVariables(f);
    	if (!dedicated) G_SaveKeySetting(f);
    
    	fclose(f);
    }
    
    
    #if NUMSCREENS > 2
    static const char *Newsnapshotfile(const char *pathname, const char *ext)
    {
    	static char freename[13] = "srb2XXXX.ext";
    	int i = 5000; // start in the middle: num screenshots divided by 2
    	int add = i; // how much to add or subtract if wrong; gets divided by 2 each time
    	int result; // -1 = guess too high, 0 = correct, 1 = guess too low
    
    	// find a file name to save it to
    	strcpy(freename+9,ext);
    
    	for (;;)
    	{
    		freename[4] = (char)('0' + (char)(i/1000));
    		freename[5] = (char)('0' + (char)((i/100)%10));
    		freename[6] = (char)('0' + (char)((i/10)%10));
    		freename[7] = (char)('0' + (char)(i%10));
    
    		if (FIL_WriteFileOK(va(pandf,pathname,freename))) // access succeeds
    			result = 1; // too low
    		else // access fails: equal or too high
    		{
    			if (!i)
    				break; // not too high, so it must be equal! YAY!
    
    			freename[4] = (char)('0' + (char)((i-1)/1000));
    			freename[5] = (char)('0' + (char)(((i-1)/100)%10));
    			freename[6] = (char)('0' + (char)(((i-1)/10)%10));
    			freename[7] = (char)('0' + (char)((i-1)%10));
    			if (!FIL_WriteFileOK(va(pandf,pathname,freename))) // access fails
    				result = -1; // too high
    			else
    				break; // not too high, so equal, YAY!
    		}
    
    		add /= 2;
    
    		if (!add) // don't get stuck at 5 due to truncation!
    			add = 1;
    
    		i += add * result;
    
    		if (i < 0 || i > 9999)
    			return NULL;
    	}
    
    	freename[4] = (char)('0' + (char)(i/1000));
    	freename[5] = (char)('0' + (char)((i/100)%10));
    	freename[6] = (char)('0' + (char)((i/10)%10));
    	freename[7] = (char)('0' + (char)(i%10));
    
    	return freename;
    }
    #endif
    
    #ifdef HAVE_PNG
    FUNCNORETURN static void PNG_error(png_structp PNG, png_const_charp pngtext)
    {
    	//CONS_Debug(DBG_RENDER, "libpng error at %p: %s", PNG, pngtext);
    	I_Error("libpng error at %p: %s", PNG, pngtext);
    }
    
    static void PNG_warn(png_structp PNG, png_const_charp pngtext)
    {
    	CONS_Debug(DBG_RENDER, "libpng warning at %p: %s", PNG, pngtext);
    }
    
    static void M_PNGhdr(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png_uint_32 width, PNG_CONST png_uint_32 height, PNG_CONST png_byte *palette)
    {
    	const png_byte png_interlace = PNG_INTERLACE_NONE; //PNG_INTERLACE_ADAM7
    	if (palette)
    	{
    		png_colorp png_PLTE = png_malloc(png_ptr, sizeof(png_color)*256); //palette
    		const png_byte *pal = palette;
    		png_uint_16 i;
    		for (i = 0; i < 256; i++)
    		{
    			png_PLTE[i].red   = *pal; pal++;
    			png_PLTE[i].green = *pal; pal++;
    			png_PLTE[i].blue  = *pal; pal++;
    		}
    		png_set_IHDR(png_ptr, png_info_ptr, width, height, 8, PNG_COLOR_TYPE_PALETTE,
    		 png_interlace, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
    		png_write_info_before_PLTE(png_ptr, png_info_ptr);
    		png_set_PLTE(png_ptr, png_info_ptr, png_PLTE, 256);
    		png_free(png_ptr, (png_voidp)png_PLTE); // safe in libpng-1.2.1+
    		png_set_filter(png_ptr, PNG_FILTER_TYPE_BASE, PNG_FILTER_NONE);
    		png_set_compression_strategy(png_ptr, Z_DEFAULT_STRATEGY);
    	}
    	else
    	{
    		png_set_IHDR(png_ptr, png_info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB,
    		 png_interlace, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
    		png_write_info_before_PLTE(png_ptr, png_info_ptr);
    		png_set_compression_strategy(png_ptr, Z_FILTERED);
    	}
    }
    
    static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png_byte movie)
    {
    #ifdef PNG_TEXT_SUPPORTED
    #define SRB2PNGTXT 11 //PNG_KEYWORD_MAX_LENGTH(79) is the max
    	png_text png_infotext[SRB2PNGTXT];
    	char keytxt[SRB2PNGTXT][12] = {
    	"Title", "Author", "Description", "Playername", "Mapnum", "Mapname",
    	"Location", "Interface", "Revision", "Build Date", "Build Time"};
    	char titletxt[] = "Sonic Robo Blast 2 " VERSIONSTRING;
    	png_charp authortxt = I_GetUserName();
    	png_charp playertxt =  cv_playername.zstring;
    	char desctxt[] = "SRB2 Screenshot";
    	char Movietxt[] = "SRB2 Movie";
    	size_t i;
    	char interfacetxt[] =
    #ifdef HAVE_SDL
    	 "SDL";
    #elif defined (_WINDOWS)
    	 "DirectX";
    #elif defined (PC_DOS)
    	 "Allegro";
    #else
    	 "Unknown";
    #endif
    	char maptext[8];
    	char lvlttltext[48];
    	char locationtxt[40];
    	char ctrevision[40];
    	char ctdate[40];
    	char cttime[40];
    
    	if (gamestate == GS_LEVEL)
    		snprintf(maptext, 8, "%s", G_BuildMapName(gamemap));
    	else
    		snprintf(maptext, 8, "Unknown");
    
    	if (gamestate == GS_LEVEL && mapheaderinfo[gamemap-1]->lvlttl[0] != '\0')
    		snprintf(lvlttltext, 48, "%s%s%s",
    			mapheaderinfo[gamemap-1]->lvlttl,
    			(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) ? "" : " ZONE",
    			(mapheaderinfo[gamemap-1]->actnum > 0) ? va(" %d",mapheaderinfo[gamemap-1]->actnum) : "");
    	else
    		snprintf(lvlttltext, 48, "Unknown");
    
    	if (gamestate == GS_LEVEL && &players[displayplayer] && players[displayplayer].mo)
    		snprintf(locationtxt, 40, "X:%d Y:%d Z:%d A:%d",
    			players[displayplayer].mo->x>>FRACBITS,
    			players[displayplayer].mo->y>>FRACBITS,
    			players[displayplayer].mo->z>>FRACBITS,
    			FixedInt(AngleFixed(players[displayplayer].mo->angle)));
    	else
    		snprintf(locationtxt, 40, "Unknown");
    
    	memset(png_infotext,0x00,sizeof (png_infotext));
    
    	for (i = 0; i < SRB2PNGTXT; i++)
    		png_infotext[i].key  = keytxt[i];
    
    	png_infotext[0].text = titletxt;
    	png_infotext[1].text = authortxt;
    	if (movie)
    		png_infotext[2].text = Movietxt;
    	else
    		png_infotext[2].text = desctxt;
    	png_infotext[3].text = playertxt;
    	png_infotext[4].text = maptext;
    	png_infotext[5].text = lvlttltext;
    	png_infotext[6].text = locationtxt;
    	png_infotext[7].text = interfacetxt;
    	png_infotext[8].text = strncpy(ctrevision, comprevision, sizeof(ctrevision)-1);
    	png_infotext[9].text = strncpy(ctdate, compdate, sizeof(ctdate)-1);
    	png_infotext[10].text = strncpy(cttime, comptime, sizeof(cttime)-1);
    
    	png_set_text(png_ptr, png_info_ptr, png_infotext, SRB2PNGTXT);
    #undef SRB2PNGTXT
    #endif
    }
    
    static inline void M_PNGImage(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png_uint_32 height, png_bytep png_buf)
    {
    	png_uint_32 pitch = png_get_rowbytes(png_ptr, png_info_ptr);
    	png_bytepp row_pointers = png_malloc(png_ptr, height* sizeof (png_bytep));
    	png_uint_32 y;
    	for (y = 0; y < height; y++)
    	{
    		row_pointers[y] = png_buf;
    		png_buf += pitch;
    	}
    	png_write_image(png_ptr, row_pointers);
    	png_free(png_ptr, (png_voidp)row_pointers);
    }
    
    #ifdef USE_APNG
    static png_structp apng_ptr = NULL;
    static png_infop   apng_info_ptr = NULL;
    static png_FILE_p  apng_FILE = NULL;
    static png_uint_32 apng_frames = 0;
    static png_byte    acTL_cn[5] = { 97,  99,  84,  76, '\0'};
    #ifdef PNG_STATIC // Win32 build have static libpng
    #define apng_set_acTL png_set_acTL
    #define apng_write_frame_head png_write_frame_head
    #define apng_write_frame_tail png_write_frame_tail
    #else // outside libpng may not have apng support
    
    #ifndef PNG_WRITE_APNG_SUPPORTED // libpng header may not have apng patch
    
    #ifndef PNG_INFO_acTL
    #define PNG_INFO_acTL 0x10000L
    #endif
    #ifndef PNG_INFO_fcTL
    #define PNG_INFO_fcTL 0x20000L
    #endif
    #ifndef PNG_FIRST_FRAME_HIDDEN
    #define PNG_FIRST_FRAME_HIDDEN       0x0001
    #endif
    #ifndef PNG_DISPOSE_OP_NONE
    #define PNG_DISPOSE_OP_NONE        0x00
    #endif
    #ifndef PNG_DISPOSE_OP_BACKGROUND
    #define PNG_DISPOSE_OP_BACKGROUND  0x01
    #endif
    #ifndef PNG_DISPOSE_OP_PREVIOUS
    #define PNG_DISPOSE_OP_PREVIOUS    0x02
    #endif
    #ifndef PNG_BLEND_OP_SOURCE
    #define PNG_BLEND_OP_SOURCE        0x00
    #endif
    #ifndef PNG_BLEND_OP_OVER
    #define PNG_BLEND_OP_OVER          0x01
    #endif
    #ifndef PNG_HAVE_acTL
    #define PNG_HAVE_acTL             0x4000
    #endif
    #ifndef PNG_HAVE_fcTL
    #define PNG_HAVE_fcTL             0x8000L
    #endif
    
    #endif
    
    #ifdef USE_NEW_PNG_EXPORT // use newer four-argument PNG_EXPORT (1.5.0 onwards)
    // PNG_APNG_SUPPORTED
    typedef PNG_EXPORT(247, png_uint_32, (*P_png_set_acTL), (png_structp png_ptr,
       png_infop info_ptr, png_uint_32 num_frames, png_uint_32 num_plays));
    
    // PNG_WRITE_APNG_SUPPORTED
    typedef PNG_EXPORT(264, void, (*P_png_write_frame_head), (png_structp png_ptr,
       png_infop info_ptr, png_bytepp row_pointers,
       png_uint_32 width, png_uint_32 height,
       png_uint_32 x_offset, png_uint_32 y_offset,
       png_uint_16 delay_num, png_uint_16 delay_den, png_byte dispose_op,
       png_byte blend_op));
    
    typedef PNG_EXPORT(265, void, (*P_png_write_frame_tail), (png_structp png_ptr,
       png_infop info_ptr));
    #else // use old two-argument PNG_EXPORT
    // PNG_APNG_SUPPORTED
    typedef PNG_EXPORT(png_uint_32, (*P_png_set_acTL)) PNGARG((png_structp png_ptr,
       png_infop info_ptr, png_uint_32 num_frames, png_uint_32 num_plays));
    
    // PNG_WRITE_APNG_SUPPORTED
    typedef PNG_EXPORT (void, (*P_png_write_frame_head)) PNGARG((png_structp png_ptr,
       png_infop info_ptr, png_bytepp row_pointers,
       png_uint_32 width, png_uint_32 height,
       png_uint_32 x_offset, png_uint_32 y_offset,
       png_uint_16 delay_num, png_uint_16 delay_den, png_byte dispose_op,
       png_byte blend_op));
    
    typedef PNG_EXPORT (void, (*P_png_write_frame_tail)) PNGARG((png_structp png_ptr,
       png_infop info_ptr));
    #endif
    static P_png_set_acTL apng_set_acTL = NULL;
    static P_png_write_frame_head apng_write_frame_head = NULL;
    static P_png_write_frame_tail apng_write_frame_tail = NULL;
    #endif
    
    static inline boolean M_PNGLib(void)
    {
    #ifdef PNG_STATIC // Win32 build have static libpng
    	return true;
    #else
    	static void *pnglib = NULL;
    	if (apng_set_acTL && apng_write_frame_head && apng_write_frame_tail)
    		return true;
    	if (pnglib)
    		return false;
    #ifdef _WIN32
    	pnglib = GetModuleHandleA("libpng.dll");
    	if (!pnglib)
    		pnglib = GetModuleHandleA("libpng12.dll");
    	if (!pnglib)
    		pnglib = GetModuleHandleA("libpng13.dll");
    #elif defined (HAVE_SDL)
    #ifdef __APPLE__
    	pnglib = hwOpen("libpng.dylib");
    #else
    	pnglib = hwOpen("libpng.so");
    #endif
    #endif
    	if (!pnglib)
    		return false;
    #ifdef HAVE_SDL
    	apng_set_acTL = hwSym("png_set_acTL", pnglib);
    	apng_write_frame_head = hwSym("png_write_frame_head", pnglib);
    	apng_write_frame_tail = hwSym("png_write_frame_tail", pnglib);
    #endif
    #ifdef _WIN32
    	apng_set_acTL = GetProcAddress("png_set_acTL", pnglib);
    	apng_write_frame_head = GetProcAddress("png_write_frame_head", pnglib);
    	apng_write_frame_tail = GetProcAddress("png_write_frame_tail", pnglib);
    #endif
    	return (apng_set_acTL && apng_write_frame_head && apng_write_frame_tail);
    #endif
    }
    
    static void M_PNGFrame(png_structp png_ptr, png_infop png_info_ptr, png_bytep png_buf)
    {
    	png_uint_32 pitch = png_get_rowbytes(png_ptr, png_info_ptr);
    	PNG_CONST png_uint_32 height = vid.height;
    	png_bytepp row_pointers = png_malloc(png_ptr, height* sizeof (png_bytep));
    	png_uint_32 y;
    	png_uint_16 framedelay = (png_uint_16)cv_apng_delay.value;
    
    	apng_frames++;
    
    #ifndef PNG_STATIC
    	if (apng_set_acTL)
    #endif
    		apng_set_acTL(apng_ptr, apng_info_ptr, apng_frames, 0);
    
    	for (y = 0; y < height; y++)
    	{
    		row_pointers[y] = png_buf;
    		png_buf += pitch;
    	}
    
    #ifndef PNG_STATIC
    	if (apng_write_frame_head)
    #endif
    		apng_write_frame_head(apng_ptr, apng_info_ptr, row_pointers,
    			vid.width, /* width */
    			height,    /* height */
    			0,         /* x offset */
    			0,         /* y offset */
    			framedelay, TICRATE,/* delay numerator and denominator */
    			PNG_DISPOSE_OP_BACKGROUND, /* dispose */
    			PNG_BLEND_OP_SOURCE        /* blend */
    		                     );
    
    	png_write_image(png_ptr, row_pointers);
    
    #ifndef PNG_STATIC
    	if (apng_write_frame_tail)
    #endif
    		apng_write_frame_tail(apng_ptr, apng_info_ptr);
    
    	png_free(png_ptr, (png_voidp)row_pointers);
    }
    
    static inline boolean M_PNGfind_acTL(void)
    {
    	png_byte cn[8]; // 4 bytes for len then 4 byes for name
    	long endpos = ftell(apng_FILE); // not the real end of file, just what of libpng wrote
    	for (fseek(apng_FILE, 0, SEEK_SET); // let go to the start of the file
    	     ftell(apng_FILE)+12 < endpos;  // let not go over the file bound
    	     fseek(apng_FILE, 1, SEEK_CUR)  //  we went 8 steps back and now we go 1 step forward
    	    )
    	{
    		if (fread(cn, sizeof(cn), 1, apng_FILE) != 1) // read 8 bytes
    			return false; // failed to read data
    		if (fseek(apng_FILE, -8, SEEK_CUR) != 0) //rewind 8 bytes
    			return false; // failed to rewird
    		if (!png_memcmp(cn+4, acTL_cn, 4)) //cmp for chuck header
    			return true; // found it
    	}
    	return false; // acTL chuck not found
    }
    
    static void M_PNGfix_acTL(png_structp png_ptr, png_infop png_info_ptr)
    {
    	png_byte data[16];
    	long oldpos;
    
    #ifndef PNG_STATIC
    	if (apng_set_acTL)
    #endif
    		apng_set_acTL(png_ptr, png_info_ptr, apng_frames, 0);
    
    #ifndef NO_PNG_DEBUG
    	png_debug(1, "in png_write_acTL\n");
    #endif
    
    	png_ptr->num_frames_to_write = apng_frames;
    
    	png_save_uint_32(data, apng_frames);
    	png_save_uint_32(data + 4, 0);
    
    	oldpos = ftell(apng_FILE);
    
    	if (M_PNGfind_acTL())
    		png_write_chunk(png_ptr, (png_bytep)acTL_cn, data, (png_size_t)8);
    
    	fseek(apng_FILE, oldpos, SEEK_SET);
    }
    
    static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal)
    {
    	apng_FILE = fopen(filename,"wb+"); // + mode for reading
    	if (!apng_FILE)
    	{
    		CONS_Debug(DBG_RENDER, "M_StartMovie: Error on opening %s for write\n", filename);
    		return false;
    	}
    
    	apng_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL,
    	 PNG_error, PNG_warn);
    	if (!apng_ptr)
    	{
    		CONS_Debug(DBG_RENDER, "M_StartMovie: Error on initialize libpng\n");
    		fclose(apng_FILE);
    		remove(filename);
    		return false;
    	}
    
    	apng_info_ptr = png_create_info_struct(apng_ptr);
    	if (!apng_info_ptr)
    	{
    		CONS_Debug(DBG_RENDER, "M_StartMovie: Error on allocate for libpng\n");
    		png_destroy_write_struct(&apng_ptr,  NULL);
    		fclose(apng_FILE);
    		remove(filename);
    		return false;
    	}
    
    	png_init_io(apng_ptr, apng_FILE);
    
    #ifdef PNG_SET_USER_LIMITS_SUPPORTED
    	png_set_user_limits(apng_ptr, MAXVIDWIDTH, MAXVIDHEIGHT);
    #endif
    
    	//png_set_filter(apng_ptr, 0, PNG_ALL_FILTERS);
    
    	png_set_compression_level(apng_ptr, cv_zlib_levela.value);
    	png_set_compression_mem_level(apng_ptr, cv_zlib_memorya.value);
    	png_set_compression_strategy(apng_ptr, cv_zlib_strategya.value);
    	png_set_compression_window_bits(apng_ptr, cv_zlib_window_bitsa.value);
    
    	M_PNGhdr(apng_ptr, apng_info_ptr, vid.width, vid.height, pal);
    
    	M_PNGText(apng_ptr, apng_info_ptr, true);
    
    #ifndef PNG_STATIC
    	if (apng_set_acTL)
    #endif
    		apng_set_acTL(apng_ptr, apng_info_ptr, PNG_UINT_31_MAX, 0);
    
    	png_write_info(apng_ptr, apng_info_ptr);
    
    	apng_frames = 0;
    
    	return true;
    }
    #endif
    #endif
    
    // ==========================================================================
    //                             MOVIE MODE
    // ==========================================================================
    #if NUMSCREENS > 2
    static inline moviemode_t M_StartMovieAPNG(const char *pathname)
    {
    #ifdef USE_APNG
    	const char *freename = NULL;
    	boolean ret = false;
    
    	if (!M_PNGLib())
    	{
    		CONS_Alert(CONS_ERROR, "Couldn't create aPNG: libpng not found\n");
    		return MM_OFF;
    	}
    
    	if (!(freename = Newsnapshotfile(pathname,"png")))
    	{
    		CONS_Alert(CONS_ERROR, "Couldn't create aPNG: no slots open in %s\n", pathname);
    		return MM_OFF;
    	}
    
    	if (rendermode == render_soft)
    		ret = M_SetupaPNG(va(pandf,pathname,freename), W_CacheLumpName(GetPalette(), PU_CACHE));
    	else
    		ret = M_SetupaPNG(va(pandf,pathname,freename), NULL);
    
    	if (!ret)
    	{
    		CONS_Alert(CONS_ERROR, "Couldn't create aPNG: error creating %s in %s\n", freename, pathname);
    		return MM_OFF;
    	}
    	return MM_APNG;
    #else
    	// no APNG support exists
    	(void)pathname;
    	CONS_Alert(CONS_ERROR, "Couldn't create aPNG: this build lacks aPNG support\n");
    	return MM_OFF;
    #endif
    }
    
    static inline moviemode_t M_StartMovieGIF(const char *pathname)
    {
    #ifdef HAVE_ANIGIF
    	const char *freename;
    
    	if (!(freename = Newsnapshotfile(pathname,"gif")))
    	{
    		CONS_Alert(CONS_ERROR, "Couldn't create GIF: no slots open in %s\n", pathname);
    		return MM_OFF;
    	}
    
    	if (!GIF_open(va(pandf,pathname,freename)))
    	{
    		CONS_Alert(CONS_ERROR, "Couldn't create GIF: error creating %s in %s\n", freename, pathname);
    		return MM_OFF;
    	}
    	return MM_GIF;
    #else
    	// no GIF support exists
    	(void)pathname;
    	CONS_Alert(CONS_ERROR, "Couldn't create GIF: this build lacks GIF support\n");
    	return MM_OFF;
    #endif
    }
    #endif
    
    void M_StartMovie(void)
    {
    #if NUMSCREENS > 2
    	const char *pathname = ".";
    
    	if (moviemode)
    		return;
    
    	if (cv_screenshot_option.value == 0)
    		pathname = usehome ? srb2home : srb2path;
    	else if (cv_screenshot_option.value == 1)
    		pathname = srb2home;
    	else if (cv_screenshot_option.value == 2)
    		pathname = srb2path;
    	else if (cv_screenshot_option.value == 3 && *cv_screenshot_folder.string != '\0')
    		pathname = cv_screenshot_folder.string;
    
    	if (rendermode == render_none)
    		I_Error("Can't make a movie without a render system\n");
    
    	switch (cv_moviemode.value)
    	{
    		case MM_GIF:
    			if (rendermode == render_soft)
    			{
    				moviemode = M_StartMovieGIF(pathname);
    				break;
    			}
    			// fall thru
    		case MM_APNG:
    			moviemode = M_StartMovieAPNG(pathname);
    			break;
    		case MM_SCREENSHOT:
    			moviemode = MM_SCREENSHOT;
    			break;
    		default: //???
    			return;
    	}
    
    	if (moviemode == MM_APNG)
    		CONS_Printf(M_GetText("Movie mode enabled (%s).\n"), "aPNG");
    	else if (moviemode == MM_GIF)
    		CONS_Printf(M_GetText("Movie mode enabled (%s).\n"), "GIF");
    	else if (moviemode == MM_SCREENSHOT)
    		CONS_Printf(M_GetText("Movie mode enabled (%s).\n"), "screenshots");
    
    	//singletics = (moviemode != MM_OFF);
    #endif
    }
    
    void M_SaveFrame(void)
    {
    #if NUMSCREENS > 2
    	// paranoia: should be unnecessary without singletics
    	static tic_t oldtic = 0;
    
    	if (oldtic == I_GetTime())
    		return;
    	else
    		oldtic = I_GetTime();
    
    	switch (moviemode)
    	{
    		case MM_SCREENSHOT:
    			takescreenshot = true;
    			return;
    		case MM_GIF:
    			GIF_frame();
    			return;
    		case MM_APNG:
    #ifdef USE_APNG
    			{
    				UINT8 *linear = NULL;
    				if (!apng_FILE) // should not happen!!
    				{
    					moviemode = MM_OFF;
    					return;
    				}
    
    				if (rendermode == render_soft)
    				{
    					// munge planar buffer to linear
    					linear = screens[2];
    					I_ReadScreen(linear);
    				}
    #ifdef HWRENDER
    				else
    					linear = HWR_GetScreenshot();
    #endif
    				M_PNGFrame(apng_ptr, apng_info_ptr, (png_bytep)linear);
    #ifdef HWRENDER
    				if (rendermode != render_soft && linear)
    					free(linear);
    #endif
    
    				if (apng_frames == PNG_UINT_31_MAX)
    				{
    					CONS_Alert(CONS_NOTICE, M_GetText("Max movie size reached\n"));
    					M_StopMovie();
    				}
    			}
    #else
    			moviemode = MM_OFF;
    #endif
    			return;
    		default:
    			return;
    	}
    #endif
    }
    
    void M_StopMovie(void)
    {
    #if NUMSCREENS > 2
    	switch (moviemode)
    	{
    		case MM_GIF:
    			if (!GIF_close())
    				return;
    			break;
    		case MM_APNG:
    #ifdef USE_APNG
    			if (!apng_FILE)
    				return;
    
    			if (apng_frames)
    			{
    				M_PNGfix_acTL(apng_ptr, apng_info_ptr);
    				png_write_end(apng_ptr, apng_info_ptr);
    			}
    
    			png_destroy_write_struct(&apng_ptr, &apng_info_ptr);
    
    			fclose(apng_FILE);
    			apng_FILE = NULL;
    			CONS_Printf("aPNG closed; wrote %u frames\n", (UINT32)apng_frames);
    			apng_frames = 0;
    			break;
    #else
    			return;
    #endif
    		case MM_SCREENSHOT:
    			break;
    		default:
    			return;
    	}
    	moviemode = MM_OFF;
    	CONS_Printf(M_GetText("Movie mode disabled.\n"));
    #endif
    }
    
    // ==========================================================================
    //                            SCREEN SHOTS
    // ==========================================================================
    #ifdef USE_PNG
    /** Writes a PNG file to disk.
      *
      * \param filename Filename to write to.
      * \param data     The image data.
      * \param width    Width of the picture.
      * \param height   Height of the picture.
      * \param palette  Palette of image data
      *  \note if palette is NULL, BGR888 format
      */
    boolean M_SavePNG(const char *filename, void *data, int width, int height, const UINT8 *palette)
    {
    	png_structp png_ptr;
    	png_infop png_info_ptr;
    	PNG_CONST png_byte *PLTE = (const png_byte *)palette;
    #ifdef PNG_SETJMP_SUPPORTED
    #ifdef USE_FAR_KEYWORD
    	jmp_buf jmpbuf;
    #endif
    #endif
    	png_FILE_p png_FILE;
    
    	png_FILE = fopen(filename,"wb");
    	if (!png_FILE)
    	{
    		CONS_Debug(DBG_RENDER, "M_SavePNG: Error on opening %s for write\n", filename);
    		return false;
    	}
    
    	png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL,
    	 PNG_error, PNG_warn);
    	if (!png_ptr)
    	{
    		CONS_Debug(DBG_RENDER, "M_SavePNG: Error on initialize libpng\n");
    		fclose(png_FILE);
    		remove(filename);
    		return false;
    	}
    
    	png_info_ptr = png_create_info_struct(png_ptr);
    	if (!png_info_ptr)
    	{
    		CONS_Debug(DBG_RENDER, "M_SavePNG: Error on allocate for libpng\n");
    		png_destroy_write_struct(&png_ptr,  NULL);
    		fclose(png_FILE);
    		remove(filename);
    		return false;
    	}
    
    #ifdef USE_FAR_KEYWORD
    	if (setjmp(jmpbuf))
    #else
    	if (setjmp(png_jmpbuf(png_ptr)))
    #endif
    	{
    		//CONS_Debug(DBG_RENDER, "libpng write error on %s\n", filename);
    		png_destroy_write_struct(&png_ptr, &png_info_ptr);
    		fclose(png_FILE);
    		remove(filename);
    		return false;
    	}
    #ifdef USE_FAR_KEYWORD
    	png_memcpy(png_jmpbuf(png_ptr),jmpbuf, sizeof (jmp_buf));
    #endif
    	png_init_io(png_ptr, png_FILE);
    
    #ifdef PNG_SET_USER_LIMITS_SUPPORTED
    	png_set_user_limits(png_ptr, MAXVIDWIDTH, MAXVIDHEIGHT);
    #endif
    
    	//png_set_filter(png_ptr, 0, PNG_ALL_FILTERS);
    
    	png_set_compression_level(png_ptr, cv_zlib_level.value);
    	png_set_compression_mem_level(png_ptr, cv_zlib_memory.value);
    	png_set_compression_strategy(png_ptr, cv_zlib_strategy.value);
    	png_set_compression_window_bits(png_ptr, cv_zlib_window_bits.value);
    
    	M_PNGhdr(png_ptr, png_info_ptr, width, height, PLTE);
    
    	M_PNGText(png_ptr, png_info_ptr, false);
    
    	png_write_info(png_ptr, png_info_ptr);
    
    	M_PNGImage(png_ptr, png_info_ptr, height, data);
    
    	png_write_end(png_ptr, png_info_ptr);
    	png_destroy_write_struct(&png_ptr, &png_info_ptr);
    
    	fclose(png_FILE);
    	return true;
    }
    #else
    /** PCX file structure.
      */
    typedef struct
    {
    	UINT8 manufacturer;
    	UINT8 version;
    	UINT8 encoding;
    	UINT8 bits_per_pixel;
    
    	UINT16 xmin, ymin;
    	UINT16 xmax, ymax;
    	UINT16 hres, vres;
    	UINT8  palette[48];
    
    	UINT8 reserved;
    	UINT8 color_planes;
    	UINT16 bytes_per_line;
    	UINT16 palette_type;
    
    	char filler[58];
    	UINT8 data; ///< Unbounded; used for all picture data.
    } pcx_t;
    
    /** Writes a PCX file to disk.
      *
      * \param filename Filename to write to.
      * \param data     The image data.
      * \param width    Width of the picture.
      * \param height   Height of the picture.
      * \param palette  Palette of image data
      */
    #if NUMSCREENS > 2
    static boolean WritePCXfile(const char *filename, const UINT8 *data, int width, int height, const UINT8 *palette)
    {
    	int i;
    	size_t length;
    	pcx_t *pcx;
    	UINT8 *pack;
    
    	pcx = Z_Malloc(width*height*2 + 1000, PU_STATIC, NULL);
    
    	pcx->manufacturer = 0x0a; // PCX id
    	pcx->version = 5; // 256 color
    	pcx->encoding = 1; // uncompressed
    	pcx->bits_per_pixel = 8; // 256 color
    	pcx->xmin = pcx->ymin = 0;
    	pcx->xmax = SHORT(width - 1);
    	pcx->ymax = SHORT(height - 1);
    	pcx->hres = SHORT(width);
    	pcx->vres = SHORT(height);
    	memset(pcx->palette, 0, sizeof (pcx->palette));
    	pcx->reserved = 0;
    	pcx->color_planes = 1; // chunky image
    	pcx->bytes_per_line = SHORT(width);
    	pcx->palette_type = SHORT(1); // not a grey scale
    	memset(pcx->filler, 0, sizeof (pcx->filler));
    
    	// pack the image
    	pack = &pcx->data;
    
    	for (i = 0; i < width*height; i++)
    	{
    		if ((*data & 0xc0) != 0xc0)
    			*pack++ = *data++;
    		else
    		{
    			*pack++ = 0xc1;
    			*pack++ = *data++;
    		}
    	}
    
    	// write the palette
    	*pack++ = 0x0c; // palette ID byte
    	for (i = 0; i < 768; i++)
    		*pack++ = *palette++;
    
    	// write output file
    	length = pack - (UINT8 *)pcx;
    	i = FIL_WriteFile(filename, pcx, length);
    
    	Z_Free(pcx);
    	return i;
    }
    #endif
    #endif
    
    void M_ScreenShot(void)
    {
    	takescreenshot = true;
    }
    
    /** Takes a screenshot.
      * The screenshot is saved as "srb2xxxx.pcx" (or "srb2xxxx.tga" in hardware
      * rendermode) where xxxx is the lowest four-digit number for which a file
      * does not already exist.
      *
      * \sa HWR_ScreenShot
      */
    void M_DoScreenShot(void)
    {
    #if NUMSCREENS > 2
    	const char *freename = NULL, *pathname = ".";
    	boolean ret = false;
    	UINT8 *linear = NULL;
    
    	// Don't take multiple screenshots, obviously
    	takescreenshot = false;
    
    	if (cv_screenshot_option.value == 0)
    		pathname = usehome ? srb2home : srb2path;
    	else if (cv_screenshot_option.value == 1)
    		pathname = srb2home;
    	else if (cv_screenshot_option.value == 2)
    		pathname = srb2path;
    	else if (cv_screenshot_option.value == 3 && *cv_screenshot_folder.string != '\0')
    		pathname = cv_screenshot_folder.string;
    
    #ifdef USE_PNG
    	if (rendermode != render_none)
    		freename = Newsnapshotfile(pathname,"png");
    #else
    	if (rendermode == render_soft)
    		freename = Newsnapshotfile(pathname,"pcx");
    	else if (rendermode != render_none)
    		freename = Newsnapshotfile(pathname,"tga");
    #endif
    	else
    		I_Error("Can't take a screenshot without a render system");
    
    	if (rendermode == render_soft)
    	{
    		// munge planar buffer to linear
    		linear = screens[2];
    		I_ReadScreen(linear);
    	}
    
    	if (!freename)
    		goto failure;
    
    	// save the pcx file
    #ifdef HWRENDER
    	if (rendermode != render_soft)
    		ret = HWR_Screenshot(va(pandf,pathname,freename));
    	else
    #endif
    	if (rendermode != render_none)
    	{
    #ifdef USE_PNG
    		ret = M_SavePNG(va(pandf,pathname,freename), linear, vid.width, vid.height,
    			W_CacheLumpName(GetPalette(), PU_CACHE));
    #else
    		ret = WritePCXfile(va(pandf,pathname,freename), linear, vid.width, vid.height,
    			W_CacheLumpName(GetPalette(), PU_CACHE));
    #endif
    	}
    
    failure:
    	if (ret)
    	{
    		if (moviemode != MM_SCREENSHOT)
    			CONS_Printf(M_GetText("screen shot %s saved in %s\n"), freename, pathname);
    	}
    	else
    	{
    		if (freename)
    			CONS_Printf(M_GetText("Couldn't create screen shot %s in %s\n"), freename, pathname);
    		else
    			CONS_Printf(M_GetText("Couldn't create screen shot (all 10000 slots used!) in %s\n"), pathname);
    
    		if (moviemode == MM_SCREENSHOT)
    			M_StopMovie();
    	}
    #endif
    }
    
    boolean M_ScreenshotResponder(event_t *ev)
    {
    	INT32 ch = -1;
    	if (dedicated || ev->type != ev_keydown)
    		return false;
    
    	ch = ev->data1;
    	if (ch == KEY_F8)
    		M_ScreenShot();
    	else if (ch == KEY_F9)
    		((moviemode) ? M_StopMovie : M_StartMovie)();
    	else
    		return false;
    	return true;
    }
    
    // ==========================================================================
    //                       TRANSLATION FUNCTIONS
    // ==========================================================================
    
    // M_StartupLocale.
    // Sets up gettext to translate SRB2's strings.
    #ifdef GETTEXT
    #if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
    #define GETTEXTDOMAIN1 "/usr/share/locale"
    #define GETTEXTDOMAIN2 "/usr/local/share/locale"
    #elif defined (_WIN32)
    #define GETTEXTDOMAIN1 "."
    #endif
    
    void M_StartupLocale(void)
    {
    	char *textdomhandle = NULL;
    
    	CONS_Printf("M_StartupLocale...\n");
    
    	setlocale(LC_ALL, "");
    
    	// Do not set numeric locale as that affects atof
    	setlocale(LC_NUMERIC, "C");
    
    	// FIXME: global name define anywhere?
    #ifdef GETTEXTDOMAIN1
    	textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN1);
    #endif
    #ifdef GETTEXTDOMAIN2
    	if (!textdomhandle)
    		textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN2);
    #endif
    #ifdef GETTEXTDOMAIN3
    	if (!textdomhandle)
    		textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN3);
    #endif
    #ifdef GETTEXTDOMAIN4
    	if (!textdomhandle)
    		textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN4);
    #endif
    	if (textdomhandle)
    		textdomain("srb2");
    	else
    		CONS_Printf("Could not find locale text domain!\n");
    }
    #endif
    
    // ==========================================================================
    //                        MISC STRING FUNCTIONS
    // ==========================================================================
    
    /** Returns a temporary string made out of varargs.
      * For use with CONS_Printf().
      *
      * \param format Format string.
      * \return Pointer to a static buffer of 1024 characters, containing the
      *         resulting string.
      */
    char *va(const char *format, ...)
    {
    	va_list argptr;
    	static char string[1024];
    
    	va_start(argptr, format);
    	vsprintf(string, format, argptr);
    	va_end(argptr);
    
    	return string;
    }
    
    /** Creates a string in the first argument that is the second argument followed
      * by the third argument followed by the first argument.
      * Useful for making filenames with full path. s1 = s2+s3+s1
      *
      * \param s1 First string, suffix, and destination.
      * \param s2 Second string. Ends up first in the result.
      * \param s3 Third string. Ends up second in the result.
      */
    void strcatbf(char *s1, const char *s2, const char *s3)
    {
    	char tmp[1024];
    
    	strcpy(tmp, s1);
    	strcpy(s1, s2);
    	strcat(s1, s3);
    	strcat(s1, tmp);
    }
    
    /** Converts an ASCII Hex string into an integer. Thanks, Borland!
      * <Inuyasha> I don't know if this belongs here specifically, but it sure
      *            doesn't belong in p_spec.c, that's for sure
      *
      * \param hexStg Hexadecimal string.
      * \return an Integer based off the contents of the string.
      */
    INT32 axtoi(const char *hexStg)
    {
    	INT32 n = 0;
    	INT32 m = 0;
    	INT32 count;
    	INT32 intValue = 0;
    	INT32 digit[8];
    	while (n < 8)
    	{
    		if (hexStg[n] == '\0')
    			break;
    		if (hexStg[n] >= '0' && hexStg[n] <= '9') // 0-9
    			digit[n] = (hexStg[n] & 0x0f);
    		else if (hexStg[n] >= 'a' && hexStg[n] <= 'f') // a-f
    			digit[n] = (hexStg[n] & 0x0f) + 9;
    		else if (hexStg[n] >= 'A' && hexStg[n] <= 'F') // A-F
    			digit[n] = (hexStg[n] & 0x0f) + 9;
    		else
    			break;
    		n++;
    	}
    	count = n;
    	m = n - 1;
    	n = 0;
    	while (n < count)
    	{
    		intValue = intValue | (digit[n] << (m << 2));
    		m--;
    		n++;
    	}
    	return intValue;
    }
    
    /** Token parser for TEXTURES, ANIMDEFS, and potentially other lumps later down the line.
      * Was originally R_GetTexturesToken when I was coding up the TEXTURES parser, until I realized I needed it for ANIMDEFS too.
      * Parses up to the next whitespace character or comma. When finding the start of the next token, whitespace is skipped.
      * Commas are not; if a comma is encountered, then THAT'S returned as the token.
      * -Shadow Hog
      *
      * \param inputString The string to be parsed. If NULL is supplied instead of a string, it will continue parsing the last supplied one.
      * The pointer to the last string supplied is stored as a static variable, so be careful not to free it while this function is still using it!
      * \return A pointer to a string, containing the fetched token. This is in freshly allocated memory, so be sure to Z_Free() it as appropriate.
    */
    char *M_GetToken(const char *inputString)
    {
    	static const char *stringToUse = NULL; // Populated if inputString != NULL; used otherwise
    	static UINT32 startPos = 0;
    	static UINT32 endPos = 0;
    	static UINT32 stringLength = 0;
    	static UINT8 inComment = 0; // 0 = not in comment, 1 = // Single-line, 2 = /* Multi-line */
    	char *texturesToken = NULL;
    	UINT32 texturesTokenLength = 0;
    
    	if (inputString != NULL)
    	{
    		stringToUse = inputString;
    		startPos = 0;
    		endPos = 0;
    		stringLength = strlen(inputString);
    	}
    	else
    	{
    		startPos = endPos;
    	}
    	if (stringToUse == NULL)
    		return NULL;
    
    	// Try to detect comments now, in case we're pointing right at one
    	if (startPos < stringLength - 1
    		&& inComment == 0)
    	{
    		if (stringToUse[startPos] == '/'
    			&& stringToUse[startPos+1] == '/')
    		{
    			//Single-line comment start
    			inComment = 1;
    		}
    		else if (stringToUse[startPos] == '/'
    			&& stringToUse[startPos+1] == '*')
    		{
    			//Multi-line comment start
    			inComment = 2;
    		}
    	}
    
    	// Find the first non-whitespace char, or else the end of the string trying
    	while ((stringToUse[startPos] == ' '
    			|| stringToUse[startPos] == '\t'
    			|| stringToUse[startPos] == '\r'
    			|| stringToUse[startPos] == '\n'
    			|| stringToUse[startPos] == '\0'
    			|| stringToUse[startPos] == '"' // we're treating this as whitespace because SLADE likes adding it for no good reason
    			|| inComment != 0)
    			&& startPos < stringLength)
    	{
    		// Try to detect comment endings now
    		if (inComment == 1
    			&& stringToUse[startPos] == '\n')
    		{
    			// End of line for a single-line comment
    			inComment = 0;
    		}
    		else if (inComment == 2
    			&& startPos < stringLength - 1
    			&& stringToUse[startPos] == '*'
    			&& stringToUse[startPos+1] == '/')
    		{
    			// End of multi-line comment
    			inComment = 0;
    			startPos++; // Make damn well sure we're out of the comment ending at the end of it all
    		}
    
    		startPos++;
    
    		// Try to detect comment starts now
    		if (startPos < stringLength - 1
    			&& inComment == 0)
    		{
    			if (stringToUse[startPos] == '/'
    				&& stringToUse[startPos+1] == '/')
    			{
    				//Single-line comment start
    				inComment = 1;
    			}
    			else if (stringToUse[startPos] == '/'
    				&& stringToUse[startPos+1] == '*')
    			{
    				//Multi-line comment start
    				inComment = 2;
    			}
    		}
    	}
    
    	// If the end of the string is reached, no token is to be read
    	if (startPos == stringLength) {
    		endPos = stringLength;
    		return NULL;
    	}
    	// Else, if it's one of these three symbols, capture only this one character
    	else if (stringToUse[startPos] == ','
    			|| stringToUse[startPos] == '{'
    			|| stringToUse[startPos] == '}')
    	{
    		endPos = startPos + 1;
    		texturesToken = (char *)Z_Malloc(2*sizeof(char),PU_STATIC,NULL);
    		texturesToken[0] = stringToUse[startPos];
    		texturesToken[1] = '\0';
    		return texturesToken;
    	}
    
    	// Now find the end of the token. This includes several additional characters that are okay to capture as one character, but not trailing at the end of another token.
    	endPos = startPos + 1;
    	while ((stringToUse[endPos] != ' '
    			&& stringToUse[endPos] != '\t'
    			&& stringToUse[endPos] != '\r'
    			&& stringToUse[endPos] != '\n'
    			&& stringToUse[endPos] != ','
    			&& stringToUse[endPos] != '{'
    			&& stringToUse[endPos] != '}'
    			&& stringToUse[endPos] != '"' // see above
    			&& inComment == 0)
    			&& endPos < stringLength)
    	{
    		endPos++;
    		// Try to detect comment starts now; if it's in a comment, we don't want it in this token
    		if (endPos < stringLength - 1
    			&& inComment == 0)
    		{
    			if (stringToUse[endPos] == '/'
    				&& stringToUse[endPos+1] == '/')
    			{
    				//Single-line comment start
    				inComment = 1;
    			}
    			else if (stringToUse[endPos] == '/'
    				&& stringToUse[endPos+1] == '*')
    			{
    				//Multi-line comment start
    				inComment = 2;
    			}
    		}
    	}
    	texturesTokenLength = endPos - startPos;
    
    	// Assign the memory. Don't forget an extra byte for the end of the string!
    	texturesToken = (char *)Z_Malloc((texturesTokenLength+1)*sizeof(char),PU_STATIC,NULL);
    	// Copy the string.
    	M_Memcpy(texturesToken, stringToUse+startPos, (size_t)texturesTokenLength);
    	// Make the final character NUL.
    	texturesToken[texturesTokenLength] = '\0';
    	return texturesToken;
    }
    
    /** Count bits in a number.
      */
    UINT8 M_CountBits(UINT32 num, UINT8 size)
    {
    	UINT8 i, sum = 0;
    
    	for (i = 0; i < size; ++i)
    		if (num & (1 << i))
    			++sum;
    	return sum;
    }
    
    const char *GetRevisionString(void)
    {
    	static char rev[9] = {0};
    	if (rev[0])
    		return rev;
    
    	if (comprevision[0] == 'r')
    		strncpy(rev, comprevision, 7);
    	else
    		snprintf(rev, 7, "r%s", comprevision);
    	rev[7] = '\0';
    
    	return rev;
    }
    
    // Vector/matrix math
    TVector *VectorMatrixMultiply(TVector v, TMatrix m)
    {
    	static TVector ret;
    
    	ret[0] = FixedMul(v[0],m[0][0]) + FixedMul(v[1],m[1][0]) + FixedMul(v[2],m[2][0]) + FixedMul(v[3],m[3][0]);
    	ret[1] = FixedMul(v[0],m[0][1]) + FixedMul(v[1],m[1][1]) + FixedMul(v[2],m[2][1]) + FixedMul(v[3],m[3][1]);
    	ret[2] = FixedMul(v[0],m[0][2]) + FixedMul(v[1],m[1][2]) + FixedMul(v[2],m[2][2]) + FixedMul(v[3],m[3][2]);
    	ret[3] = FixedMul(v[0],m[0][3]) + FixedMul(v[1],m[1][3]) + FixedMul(v[2],m[2][3]) + FixedMul(v[3],m[3][3]);
    
    	return &ret;
    }
    
    TMatrix *RotateXMatrix(angle_t rad)
    {
    	static TMatrix ret;
    	const angle_t fa = rad>>ANGLETOFINESHIFT;
    	const fixed_t cosrad = FINECOSINE(fa), sinrad = FINESINE(fa);
    
    	ret[0][0] = FRACUNIT; ret[0][1] =       0; ret[0][2] = 0;        ret[0][3] = 0;
    	ret[1][0] =        0; ret[1][1] =  cosrad; ret[1][2] = sinrad;   ret[1][3] = 0;
    	ret[2][0] =        0; ret[2][1] = -sinrad; ret[2][2] = cosrad;   ret[2][3] = 0;
    	ret[3][0] =        0; ret[3][1] =       0; ret[3][2] = 0;        ret[3][3] = FRACUNIT;
    
    	return &ret;
    }
    
    #if 0
    TMatrix *RotateYMatrix(angle_t rad)
    {
    	static TMatrix ret;
    	const angle_t fa = rad>>ANGLETOFINESHIFT;
    	const fixed_t cosrad = FINECOSINE(fa), sinrad = FINESINE(fa);
    
    	ret[0][0] = cosrad;   ret[0][1] =        0; ret[0][2] = -sinrad;   ret[0][3] = 0;
    	ret[1][0] = 0;        ret[1][1] = FRACUNIT; ret[1][2] = 0;         ret[1][3] = 0;
    	ret[2][0] = sinrad;   ret[2][1] =        0; ret[2][2] = cosrad;    ret[2][3] = 0;
    	ret[3][0] = 0;        ret[3][1] =        0; ret[3][2] = 0;         ret[3][3] = FRACUNIT;
    
    	return &ret;
    }
    #endif
    
    TMatrix *RotateZMatrix(angle_t rad)
    {
    	static TMatrix ret;
    	const angle_t fa = rad>>ANGLETOFINESHIFT;
    	const fixed_t cosrad = FINECOSINE(fa), sinrad = FINESINE(fa);
    
    	ret[0][0] = cosrad;    ret[0][1] = sinrad;   ret[0][2] =        0; ret[0][3] = 0;
    	ret[1][0] = -sinrad;   ret[1][1] = cosrad;   ret[1][2] =        0; ret[1][3] = 0;
    	ret[2][0] = 0;         ret[2][1] = 0;        ret[2][2] = FRACUNIT; ret[2][3] = 0;
    	ret[3][0] = 0;         ret[3][1] = 0;        ret[3][2] =        0; ret[3][3] = FRACUNIT;
    
    	return &ret;
    }
    
    /** Set of functions to take in a size_t as an argument,
      * put the argument in a character buffer, and return the
      * pointer to that buffer.
      * This is to eliminate usage of PRIdS, so gettext can work
      * with *all* of SRB2's strings.
      */
    char *sizeu1(size_t num)
    {
    	static char sizeu1_buf[28];
    	sprintf(sizeu1_buf, "%"PRIdS, num);
    	return sizeu1_buf;
    }
    
    char *sizeu2(size_t num)
    {
    	static char sizeu2_buf[28];
    	sprintf(sizeu2_buf, "%"PRIdS, num);
    	return sizeu2_buf;
    }
    
    char *sizeu3(size_t num)
    {
    	static char sizeu3_buf[28];
    	sprintf(sizeu3_buf, "%"PRIdS, num);
    	return sizeu3_buf;
    }
    
    char *sizeu4(size_t num)
    {
    	static char sizeu4_buf[28];
    	sprintf(sizeu4_buf, "%"PRIdS, num);
    	return sizeu4_buf;
    }
    
    char *sizeu5(size_t num)
    {
    	static char sizeu5_buf[28];
    	sprintf(sizeu5_buf, "%"PRIdS, num);
    	return sizeu5_buf;
    }
    
    #if defined (__GNUC__) && defined (__i386__) // from libkwave, under GPL
    // Alam: note libkwave memcpy code comes from mplayer's libvo/aclib_template.c, r699
    
    /* for small memory blocks (<256 bytes) this version is faster */
    #define small_memcpy(dest,src,n)\
    {\
    register unsigned long int dummy;\
    __asm__ __volatile__(\
    	"cld\n\t"\
    	"rep; movsb"\
    	:"=&D"(dest), "=&S"(src), "=&c"(dummy)\
    	:"0" (dest), "1" (src),"2" (n)\
    	: "memory", "cc");\
    }
    /* linux kernel __memcpy (from: /include/asm/string.h) */
    ATTRINLINE static FUNCINLINE void *__memcpy (void *dest, const void * src, size_t n)
    {
    	int d0, d1, d2;
    
    	if ( n < 4 )
    	{
    		small_memcpy(dest, src, n);
    	}
    	else
    	{
    		__asm__ __volatile__ (
    			"rep ; movsl;"
    			"testb $2,%b4;"
    			"je 1f;"
    			"movsw;"
    			"1:\ttestb $1,%b4;"
    			"je 2f;"
    			"movsb;"
    			"2:"
    		: "=&c" (d0), "=&D" (d1), "=&S" (d2)
    		:"0" (n/4), "q" (n),"1" ((long) dest),"2" ((long) src)
    		: "memory");
    	}
    
    	return dest;
    }
    
    #define SSE_MMREG_SIZE 16
    #define MMX_MMREG_SIZE 8
    
    #define MMX1_MIN_LEN 0x800  /* 2K blocks */
    #define MIN_LEN 0x40  /* 64-byte blocks */
    
    /* SSE note: i tried to move 128 bytes a time instead of 64 but it
    didn't make any measureable difference. i'm using 64 for the sake of
    simplicity. [MF] */
    static /*FUNCTARGET("sse2")*/ void *sse_cpy(void * dest, const void * src, size_t n)
    {
    	void *retval = dest;
    	size_t i;
    
    	/* PREFETCH has effect even for MOVSB instruction ;) */
    	__asm__ __volatile__ (
    		"prefetchnta (%0);"
    		"prefetchnta 32(%0);"
    		"prefetchnta 64(%0);"
    		"prefetchnta 96(%0);"
    		"prefetchnta 128(%0);"
    		"prefetchnta 160(%0);"
    		"prefetchnta 192(%0);"
    		"prefetchnta 224(%0);"
    		"prefetchnta 256(%0);"
    		"prefetchnta 288(%0);"
    		: : "r" (src) );
    
    	if (n >= MIN_LEN)
    	{
    		register unsigned long int delta;
    		/* Align destinition to MMREG_SIZE -boundary */
    		delta = ((unsigned long int)dest)&(SSE_MMREG_SIZE-1);
    		if (delta)
    		{
    			delta=SSE_MMREG_SIZE-delta;
    			n -= delta;
    			small_memcpy(dest, src, delta);
    		}
    		i = n >> 6; /* n/64 */
    		n&=63;
    		if (((unsigned long)src) & 15)
    		/* if SRC is misaligned */
    		 for (; i>0; i--)
    		 {
    			__asm__ __volatile__ (
    				"prefetchnta 320(%0);"
    				"prefetchnta 352(%0);"
    				"movups (%0), %%xmm0;"
    				"movups 16(%0), %%xmm1;"
    				"movups 32(%0), %%xmm2;"
    				"movups 48(%0), %%xmm3;"
    				"movntps %%xmm0, (%1);"
    				"movntps %%xmm1, 16(%1);"
    				"movntps %%xmm2, 32(%1);"
    				"movntps %%xmm3, 48(%1);"
    			:: "r" (src), "r" (dest) : "memory");
    			src = (const unsigned char *)src + 64;
    			dest = (unsigned char *)dest + 64;
    		}
    		else
    			/*
    			   Only if SRC is aligned on 16-byte boundary.
    			   It allows to use movaps instead of movups, which required data
    			   to be aligned or a general-protection exception (#GP) is generated.
    			*/
    		 for (; i>0; i--)
    		 {
    			__asm__ __volatile__ (
    				"prefetchnta 320(%0);"
    				"prefetchnta 352(%0);"
    				"movaps (%0), %%xmm0;"
    				"movaps 16(%0), %%xmm1;"
    				"movaps 32(%0), %%xmm2;"
    				"movaps 48(%0), %%xmm3;"
    				"movntps %%xmm0, (%1);"
    				"movntps %%xmm1, 16(%1);"
    				"movntps %%xmm2, 32(%1);"
    				"movntps %%xmm3, 48(%1);"
    			:: "r" (src), "r" (dest) : "memory");
    			src = ((const unsigned char *)src) + 64;
    			dest = ((unsigned char *)dest) + 64;
    		}
    		/* since movntq is weakly-ordered, a "sfence"
    		 * is needed to become ordered again. */
    		__asm__ __volatile__ ("sfence":::"memory");
    		/* enables to use FPU */
    		__asm__ __volatile__ ("emms":::"memory");
    	}
    	/*
    	 *	Now do the tail of the block
    	 */
    	if (n) __memcpy(dest, src, n);
    	return retval;
    }
    
    static FUNCTARGET("mmx") void *mmx2_cpy(void *dest, const void *src, size_t n)
    {
    	void *retval = dest;
    	size_t i;
    
    	/* PREFETCH has effect even for MOVSB instruction ;) */
    	__asm__ __volatile__ (
    		"prefetchnta (%0);"
    		"prefetchnta 32(%0);"
    		"prefetchnta 64(%0);"
    		"prefetchnta 96(%0);"
    		"prefetchnta 128(%0);"
    		"prefetchnta 160(%0);"
    		"prefetchnta 192(%0);"
    		"prefetchnta 224(%0);"
    		"prefetchnta 256(%0);"
    		"prefetchnta 288(%0);"
    	: : "r" (src));
    
    	if (n >= MIN_LEN)
    	{
    		register unsigned long int delta;
    		/* Align destinition to MMREG_SIZE -boundary */
    		delta = ((unsigned long int)dest)&(MMX_MMREG_SIZE-1);
    		if (delta)
    		{
    			delta=MMX_MMREG_SIZE-delta;
    			n -= delta;
    			small_memcpy(dest, src, delta);
    		}
    		i = n >> 6; /* n/64 */
    		n&=63;
    		for (; i>0; i--)
    		{
    			__asm__ __volatile__ (
    				"prefetchnta 320(%0);"
    				"prefetchnta 352(%0);"
    				"movq (%0), %%mm0;"
    				"movq 8(%0), %%mm1;"
    				"movq 16(%0), %%mm2;"
    				"movq 24(%0), %%mm3;"
    				"movq 32(%0), %%mm4;"
    				"movq 40(%0), %%mm5;"
    				"movq 48(%0), %%mm6;"
    				"movq 56(%0), %%mm7;"
    				"movntq %%mm0, (%1);"
    				"movntq %%mm1, 8(%1);"
    				"movntq %%mm2, 16(%1);"
    				"movntq %%mm3, 24(%1);"
    				"movntq %%mm4, 32(%1);"
    				"movntq %%mm5, 40(%1);"
    				"movntq %%mm6, 48(%1);"
    				"movntq %%mm7, 56(%1);"
    			:: "r" (src), "r" (dest) : "memory");
    			src = ((const unsigned char *)src) + 64;
    			dest = ((unsigned char *)dest) + 64;
    		}
    		/* since movntq is weakly-ordered, a "sfence"
    		* is needed to become ordered again. */
    		__asm__ __volatile__ ("sfence":::"memory");
    		__asm__ __volatile__ ("emms":::"memory");
    	}
    	/*
    	 *	Now do the tail of the block
    	 */
    	if (n) __memcpy(dest, src, n);
    	return retval;
    }
    
    static FUNCTARGET("mmx") void *mmx1_cpy(void *dest, const void *src, size_t n) //3DNOW
    {
    	void *retval = dest;
    	size_t i;
    
    	/* PREFETCH has effect even for MOVSB instruction ;) */
    	__asm__ __volatile__ (
    		"prefetch (%0);"
    		"prefetch 32(%0);"
    		"prefetch 64(%0);"
    		"prefetch 96(%0);"
    		"prefetch 128(%0);"
    		"prefetch 160(%0);"
    		"prefetch 192(%0);"
    		"prefetch 224(%0);"
    		"prefetch 256(%0);"
    		"prefetch 288(%0);"
    	: : "r" (src));
    
    	if (n >= MMX1_MIN_LEN)
    	{
    		register unsigned long int delta;
    		/* Align destinition to MMREG_SIZE -boundary */
    		delta = ((unsigned long int)dest)&(MMX_MMREG_SIZE-1);
    		if (delta)
    		{
    			delta=MMX_MMREG_SIZE-delta;
    			n -= delta;
    			small_memcpy(dest, src, delta);
    		}
    		i = n >> 6; /* n/64 */
    		n&=63;
    		for (; i>0; i--)
    		{
    			__asm__ __volatile__ (
    				"prefetch 320(%0);"
    				"prefetch 352(%0);"
    				"movq (%0), %%mm0;"
    				"movq 8(%0), %%mm1;"
    				"movq 16(%0), %%mm2;"
    				"movq 24(%0), %%mm3;"
    				"movq 32(%0), %%mm4;"
    				"movq 40(%0), %%mm5;"
    				"movq 48(%0), %%mm6;"
    				"movq 56(%0), %%mm7;"
    				"movq %%mm0, (%1);"
    				"movq %%mm1, 8(%1);"
    				"movq %%mm2, 16(%1);"
    				"movq %%mm3, 24(%1);"
    				"movq %%mm4, 32(%1);"
    				"movq %%mm5, 40(%1);"
    				"movq %%mm6, 48(%1);"
    				"movq %%mm7, 56(%1);"
    			:: "r" (src), "r" (dest) : "memory");
    			src = ((const unsigned char *)src) + 64;
    			dest = ((unsigned char *)dest) + 64;
    		}
    		__asm__ __volatile__ ("femms":::"memory"); // same as mmx_cpy() but with a femms
    	}
    	/*
    	 *	Now do the tail of the block
    	 */
    	if (n) __memcpy(dest, src, n);
    	return retval;
    }
    #endif
    
    // Alam: why? memcpy may be __cdecl/_System and our code may be not the same type
    static void *cpu_cpy(void *dest, const void *src, size_t n)
    {
    	if (src == NULL)
    	{
    		CONS_Debug(DBG_MEMORY, "Memcpy from 0x0?!: %p %p %s\n", dest, src, sizeu1(n));
    		return dest;
    	}
    
    	if(dest == NULL)
    	{
    		CONS_Debug(DBG_MEMORY, "Memcpy to 0x0?!: %p %p %s\n", dest, src, sizeu1(n));
    		return dest;
    	}
    
    	return memcpy(dest, src, n);
    }
    
    static /*FUNCTARGET("mmx")*/ void *mmx_cpy(void *dest, const void *src, size_t n)
    {
    #if defined (_MSC_VER) && defined (_X86_)
    	_asm
    	{
    		mov ecx, [n]
    		mov esi, [src]
    		mov edi, [dest]
    		shr ecx, 6 // mit mmx: 64bytes per iteration
    		jz lower_64 // if lower than 64 bytes
    		loop_64: // MMX transfers multiples of 64bytes
    		movq mm0,  0[ESI] // read sources
    		movq mm1,  8[ESI]
    		movq mm2, 16[ESI]
    		movq mm3, 24[ESI]
    		movq mm4, 32[ESI]
    		movq mm5, 40[ESI]
    		movq mm6, 48[ESI]
    		movq mm7, 56[ESI]
    
    		movq  0[EDI], mm0 // write destination
    		movq  8[EDI], mm1
    		movq 16[EDI], mm2
    		movq 24[EDI], mm3
    		movq 32[EDI], mm4
    		movq 40[EDI], mm5
    		movq 48[EDI], mm6
    		movq 56[EDI], mm7
    
    		add esi, 64
    		add edi, 64
    		dec ecx
    		jnz loop_64
    		emms // close mmx operation
    		lower_64:// transfer rest of buffer
    		mov ebx,esi
    		sub ebx,src
    		mov ecx,[n]
    		sub ecx,ebx
    		shr ecx, 3 // multiples of 8 bytes
    		jz lower_8
    		loop_8:
    		movq  mm0, [esi] // read source
    		movq [edi], mm0 // write destination
    		add esi, 8
    		add edi, 8
    		dec ecx
    		jnz loop_8
    		emms // close mmx operation
    		lower_8:
    		mov ebx,esi
    		sub ebx,src
    		mov ecx,[n]
    		sub ecx,ebx
    		rep movsb
    		mov eax, [dest] // return dest
    	}
    #elif defined (__GNUC__) && defined (__i386__)
    	void *retval = dest;
    	size_t i;
    
    	if (n >= MMX1_MIN_LEN)
    	{
    		register unsigned long int delta;
    		/* Align destinition to MMREG_SIZE -boundary */
    		delta = ((unsigned long int)dest)&(MMX_MMREG_SIZE-1);
    		if (delta)
    		{
    			delta=MMX_MMREG_SIZE-delta;
    			n -= delta;
    			small_memcpy(dest, src, delta);
    		}
    		i = n >> 6; /* n/64 */
    		n&=63;
    		for (; i>0; i--)
    		{
    			__asm__ __volatile__ (
    				"movq (%0), %%mm0;"
    				"movq 8(%0), %%mm1;"
    				"movq 16(%0), %%mm2;"
    				"movq 24(%0), %%mm3;"
    				"movq 32(%0), %%mm4;"
    				"movq 40(%0), %%mm5;"
    				"movq 48(%0), %%mm6;"
    				"movq 56(%0), %%mm7;"
    				"movq %%mm0, (%1);"
    				"movq %%mm1, 8(%1);"
    				"movq %%mm2, 16(%1);"
    				"movq %%mm3, 24(%1);"
    				"movq %%mm4, 32(%1);"
    				"movq %%mm5, 40(%1);"
    				"movq %%mm6, 48(%1);"
    				"movq %%mm7, 56(%1);"
    			:: "r" (src), "r" (dest) : "memory");
    			src = ((const unsigned char *)src) + 64;
    			dest = ((unsigned char *)dest) + 64;
    		}
    		__asm__ __volatile__ ("emms":::"memory");
    	}
    	/*
    	 *	Now do the tail of the block
    	 */
    	if (n) __memcpy(dest, src, n);
    	return retval;
    #else
    	return cpu_cpy(dest, src, n);
    #endif
    }
    
    void *(*M_Memcpy)(void* dest, const void* src, size_t n) = cpu_cpy;
    
    /** Memcpy that uses MMX, 3DNow, MMXExt or even SSE
      * Do not use on overlapped memory, use memmove for that
      */
    void M_SetupMemcpy(void)
    {
    #if defined (__GNUC__) && defined (__i386__)
    	if (R_SSE2)
    		M_Memcpy = sse_cpy;
    	else if (R_MMXExt)
    		M_Memcpy = mmx2_cpy;
    	else if (R_3DNow)
    		M_Memcpy = mmx1_cpy;
    	else
    #endif
    	if (R_MMX)
    		M_Memcpy = mmx_cpy;
    #if 0
    	M_Memcpy = cpu_cpy;
    #endif
    }