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testautomation_render.c

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  • testautomation_render.c 35.54 KiB
    /**
     * Original code: automated SDL platform test written by Edgar Simo "bobbens"
     * Extended and extensively updated by aschiffler at ferzkopp dot net
     */
    
    #include <stdio.h>
    
    #include "SDL.h"
    #include "SDL_test.h"
    
    /* ================= Test Case Implementation ================== */
    
    #define TESTRENDER_SCREEN_W 80
    #define TESTRENDER_SCREEN_H 60
    
    #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
    #define RENDER_COMPARE_AMASK  0xff000000 /**< Alpha bit mask. */
    #define RENDER_COMPARE_RMASK  0x00ff0000 /**< Red bit mask. */
    #define RENDER_COMPARE_GMASK  0x0000ff00 /**< Green bit mask. */
    #define RENDER_COMPARE_BMASK  0x000000ff /**< Blue bit mask. */
    
    #define ALLOWABLE_ERROR_OPAQUE  0
    #define ALLOWABLE_ERROR_BLENDED 64
    
    /* Test window and renderer */
    SDL_Window *window = NULL;
    SDL_Renderer *renderer = NULL;
    
    /* Prototypes for helper functions */
    
    static int _clearScreen(void);
    static void _compare(SDL_Surface *reference, int allowable_error);
    static int _hasTexAlpha(void);
    static int _hasTexColor(void);
    static SDL_Texture *_loadTestFace(void);
    static int _hasBlendModes(void);
    static int _hasDrawColor(void);
    static int _isSupported(int code);
    
    /**
     * Create software renderer for tests
     */
    void InitCreateRenderer(void *arg)
    {
        int posX = 100, posY = 100, width = 320, height = 240;
        renderer = NULL;
        window = SDL_CreateWindow("render_testCreateRenderer", posX, posY, width, height, 0);
        SDLTest_AssertPass("SDL_CreateWindow()");
        SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
        if (window == NULL) {
            return;
        }
    
        renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
        SDLTest_AssertPass("SDL_CreateRenderer()");
        SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result");
        if (renderer == NULL) {
            SDL_DestroyWindow(window);
            return;
        }
    }
    
    /*
     * Destroy renderer for tests
     */
    void CleanupDestroyRenderer(void *arg)
    {
        if (renderer != NULL) {
            SDL_DestroyRenderer(renderer);
            renderer = NULL;
            SDLTest_AssertPass("SDL_DestroyRenderer()");
        }
    
        if (window != NULL) {
            SDL_DestroyWindow(window);
            window = NULL;
            SDLTest_AssertPass("SDL_DestroyWindow");
        }
    }
    
    /**
     * @brief Tests call to SDL_GetNumRenderDrivers
     *
     * \sa
     * http://wiki.libsdl.org/SDL_GetNumRenderDrivers
     */
    int render_testGetNumRenderDrivers(void *arg)
    {
        int n;
        n = SDL_GetNumRenderDrivers();
        SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
        return TEST_COMPLETED;
    }
    
    /**
     * @brief Tests the SDL primitives for rendering.
     *
     * \sa
     * http://wiki.libsdl.org/SDL_SetRenderDrawColor
     * http://wiki.libsdl.org/SDL_RenderFillRect
     * http://wiki.libsdl.org/SDL_RenderDrawLine
     *
     */
    int render_testPrimitives(void *arg)
    {
        int ret;
        int x, y;
        SDL_Rect rect;
        SDL_Surface *referenceSurface = NULL;
        int checkFailCount1;
        int checkFailCount2;
    
        /* Clear surface. */
        _clearScreen();
    
        /* Need drawcolor or just skip test. */
        SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
    
        /* Draw a rectangle. */
        rect.x = 40;
        rect.y = 0;
        rect.w = 40;
        rect.h = 80;
    
        ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
    
        ret = SDL_RenderFillRect(renderer, &rect);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
    
        /* Draw a rectangle. */
        rect.x = 10;
        rect.y = 10;
        rect.w = 60;
        rect.h = 40;
        ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
    
        ret = SDL_RenderFillRect(renderer, &rect);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
    
        /* Draw some points like so:
         * X.X.X.X..
         * .X.X.X.X.
         * X.X.X.X.. */
        checkFailCount1 = 0;
        checkFailCount2 = 0;
        for (y = 0; y < 3; y++) {
            for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
                ret = SDL_SetRenderDrawColor(renderer, x * y, x * y / 2, x * y / 3, SDL_ALPHA_OPAQUE);
                if (ret != 0) {
                    checkFailCount1++;
                }
    
                ret = SDL_RenderDrawPoint(renderer, x, y);
                if (ret != 0) {
                    checkFailCount2++;
                }
            }
        }
        SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
        SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount2);
    
        /* Draw some lines. */
        ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor");
    
        ret = SDL_RenderDrawLine(renderer, 0, 30, TESTRENDER_SCREEN_W, 30);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
    
        ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
    
        ret = SDL_RenderDrawLine(renderer, 40, 30, 40, 60);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
    
        ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
    
        ret = SDL_RenderDrawLine(renderer, 0, 0, 29, 29);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
    
        ret = SDL_RenderDrawLine(renderer, 29, 30, 0, 59);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
    
        ret = SDL_RenderDrawLine(renderer, 79, 0, 50, 29);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
    
        ret = SDL_RenderDrawLine(renderer, 79, 59, 50, 30);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
    
        /* See if it's the same. */
        referenceSurface = SDLTest_ImagePrimitives();
        _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
    
        /* Make current */
        SDL_RenderPresent(renderer);
    
        /* Clean up. */
        SDL_FreeSurface(referenceSurface);
        referenceSurface = NULL;
    
        return TEST_COMPLETED;
    }
    
    /**
     * @brief Tests the SDL primitives with alpha for rendering.
     *
     * \sa
     * http://wiki.libsdl.org/SDL_SetRenderDrawColor
     * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
     * http://wiki.libsdl.org/SDL_RenderFillRect
     */
    int render_testPrimitivesBlend(void *arg)
    {
        int ret;
        int i, j;
        SDL_Rect rect;
        SDL_Surface *referenceSurface = NULL;
        int checkFailCount1;
        int checkFailCount2;
        int checkFailCount3;
    
        /* Clear surface. */
        _clearScreen();
    
        /* Need drawcolor and blendmode or just skip test. */
        SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
        SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
    
        /* Create some rectangles for each blend mode. */
        ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
    
        ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
    
        ret = SDL_RenderFillRect(renderer, NULL);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
    
        rect.x = 10;
        rect.y = 25;
        rect.w = 40;
        rect.h = 25;
        ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
    
        ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
    
        ret = SDL_RenderFillRect(renderer, &rect);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
    
        rect.x = 30;
        rect.y = 40;
        rect.w = 45;
        rect.h = 15;
        ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
    
        ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
    
        ret = SDL_RenderFillRect(renderer, &rect);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
    
        rect.x = 25;
        rect.y = 25;
        rect.w = 25;
        rect.h = 25;
        ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
    
        ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
    
        ret = SDL_RenderFillRect(renderer, &rect);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
    
        /* Draw blended lines, lines for everyone. */
        checkFailCount1 = 0;
        checkFailCount2 = 0;
        checkFailCount3 = 0;
        for (i = 0; i < TESTRENDER_SCREEN_W; i += 2) {
            ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
            if (ret != 0) {
                checkFailCount1++;
            }
    
            ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
                                                                                                                         : SDL_BLENDMODE_NONE);
            if (ret != 0) {
                checkFailCount2++;
            }
    
            ret = SDL_RenderDrawLine(renderer, 0, 0, i, 59);
            if (ret != 0) {
                checkFailCount3++;
            }
        }
        SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
        SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
        SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
    
        checkFailCount1 = 0;
        checkFailCount2 = 0;
        checkFailCount3 = 0;
        for (i = 0; i < TESTRENDER_SCREEN_H; i += 2) {
            ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
            if (ret != 0) {
                checkFailCount1++;
            }
    
            ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
                                                                                                                         : SDL_BLENDMODE_NONE);
            if (ret != 0) {
                checkFailCount2++;
            }
    
            ret = SDL_RenderDrawLine(renderer, 0, 0, 79, i);
            if (ret != 0) {
                checkFailCount3++;
            }
        }
        SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
        SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
        SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
    
        /* Draw points. */
        checkFailCount1 = 0;
        checkFailCount2 = 0;
        checkFailCount3 = 0;
        for (j = 0; j < TESTRENDER_SCREEN_H; j += 3) {
            for (i = 0; i < TESTRENDER_SCREEN_W; i += 3) {
                ret = SDL_SetRenderDrawColor(renderer, j * 4, i * 3, j * 4, i * 3);
                if (ret != 0) {
                    checkFailCount1++;
                }
    
                ret = SDL_SetRenderDrawBlendMode(renderer, ((((i + j) / 3) % 3) == 0) ? SDL_BLENDMODE_BLEND : ((((i + j) / 3) % 3) == 1) ? SDL_BLENDMODE_ADD
                                                                                                                                         : SDL_BLENDMODE_NONE);
                if (ret != 0) {
                    checkFailCount2++;
                }
    
                ret = SDL_RenderDrawPoint(renderer, i, j);
                if (ret != 0) {
                    checkFailCount3++;
                }
            }
        }
        SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
        SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
        SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount3);
    
        /* See if it's the same. */
        referenceSurface = SDLTest_ImagePrimitivesBlend();
        _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
    
        /* Make current */
        SDL_RenderPresent(renderer);
    
        /* Clean up. */
        SDL_FreeSurface(referenceSurface);
        referenceSurface = NULL;
    
        return TEST_COMPLETED;
    }
    
    /**
     * @brief Tests some blitting routines.
     *
     * \sa
     * http://wiki.libsdl.org/SDL_RenderCopy
     * http://wiki.libsdl.org/SDL_DestroyTexture
     */
    int render_testBlit(void *arg)
    {
        int ret;
        SDL_Rect rect;
        SDL_Texture *tface;
        SDL_Surface *referenceSurface = NULL;
        Uint32 tformat;
        int taccess, tw, th;
        int i, j, ni, nj;
        int checkFailCount1;
    
        /* Clear surface. */
        _clearScreen();
    
        /* Need drawcolor or just skip test. */
        SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor)");
    
        /* Create face surface. */
        tface = _loadTestFace();
        SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
        if (tface == NULL) {
            return TEST_ABORTED;
        }
    
        /* Constant values. */
        ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
        SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
        rect.w = tw;
        rect.h = th;
        ni = TESTRENDER_SCREEN_W - tw;
        nj = TESTRENDER_SCREEN_H - th;
    
        /* Loop blit. */
        checkFailCount1 = 0;
        for (j = 0; j <= nj; j += 4) {
            for (i = 0; i <= ni; i += 4) {
                /* Blitting. */
                rect.x = i;
                rect.y = j;
                ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
                if (ret != 0) {
                    checkFailCount1++;
                }
            }
        }
        SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount1);
    
        /* See if it's the same */
        referenceSurface = SDLTest_ImageBlit();
        _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
    
        /* Make current */
        SDL_RenderPresent(renderer);
    
        /* Clean up. */
        SDL_DestroyTexture(tface);
        SDL_FreeSurface(referenceSurface);
        referenceSurface = NULL;
    
        return TEST_COMPLETED;
    }
    
    /**
     * @brief Blits doing color tests.
     *
     * \sa
     * http://wiki.libsdl.org/SDL_SetTextureColorMod
     * http://wiki.libsdl.org/SDL_RenderCopy
     * http://wiki.libsdl.org/SDL_DestroyTexture
     */
    int render_testBlitColor(void *arg)
    {
        int ret;
        SDL_Rect rect;
        SDL_Texture *tface;
        SDL_Surface *referenceSurface = NULL;
        Uint32 tformat;
        int taccess, tw, th;
        int i, j, ni, nj;
        int checkFailCount1;
        int checkFailCount2;
    
        /* Clear surface. */
        _clearScreen();
    
        /* Create face surface. */
        tface = _loadTestFace();
        SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
        if (tface == NULL) {
            return TEST_ABORTED;
        }
    
        /* Constant values. */
        ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
        SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
        rect.w = tw;
        rect.h = th;
        ni = TESTRENDER_SCREEN_W - tw;
        nj = TESTRENDER_SCREEN_H - th;
    
        /* Test blitting with color mod. */
        checkFailCount1 = 0;
        checkFailCount2 = 0;
        for (j = 0; j <= nj; j += 4) {
            for (i = 0; i <= ni; i += 4) {
                /* Set color mod. */
                ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
                if (ret != 0) {
                    checkFailCount1++;
                }
    
                /* Blitting. */
                rect.x = i;
                rect.y = j;
                ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
                if (ret != 0) {
                    checkFailCount2++;
                }
            }
        }
        SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
        SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
    
        /* See if it's the same. */
        referenceSurface = SDLTest_ImageBlitColor();
        _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
    
        /* Make current */
        SDL_RenderPresent(renderer);
    
        /* Clean up. */
        SDL_DestroyTexture(tface);
        SDL_FreeSurface(referenceSurface);
        referenceSurface = NULL;
    
        return TEST_COMPLETED;
    }
    
    /**
     * @brief Tests blitting with alpha.
     *
     * \sa
     * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
     * http://wiki.libsdl.org/SDL_RenderCopy
     * http://wiki.libsdl.org/SDL_DestroyTexture
     */
    int render_testBlitAlpha(void *arg)
    {
        int ret;
        SDL_Rect rect;
        SDL_Texture *tface;
        SDL_Surface *referenceSurface = NULL;
        Uint32 tformat;
        int taccess, tw, th;
        int i, j, ni, nj;
        int checkFailCount1;
        int checkFailCount2;
    
        /* Clear surface. */
        _clearScreen();
    
        /* Need alpha or just skip test. */
        SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
    
        /* Create face surface. */
        tface = _loadTestFace();
        SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
        if (tface == NULL) {
            return TEST_ABORTED;
        }
    
        /* Constant values. */
        ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
        SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
        rect.w = tw;
        rect.h = th;
        ni = TESTRENDER_SCREEN_W - tw;
        nj = TESTRENDER_SCREEN_H - th;
    
        /* Test blitting with alpha mod. */
        checkFailCount1 = 0;
        checkFailCount2 = 0;
        for (j = 0; j <= nj; j += 4) {
            for (i = 0; i <= ni; i += 4) {
                /* Set alpha mod. */
                ret = SDL_SetTextureAlphaMod(tface, (255 / ni) * i);
                if (ret != 0) {
                    checkFailCount1++;
                }
    
                /* Blitting. */
                rect.x = i;
                rect.y = j;
                ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
                if (ret != 0) {
                    checkFailCount2++;
                }
            }
        }
        SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
        SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
    
        /* See if it's the same. */
        referenceSurface = SDLTest_ImageBlitAlpha();
        _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
    
        /* Make current */
        SDL_RenderPresent(renderer);
    
        /* Clean up. */
        SDL_DestroyTexture(tface);
        SDL_FreeSurface(referenceSurface);
        referenceSurface = NULL;
    
        return TEST_COMPLETED;
    }
    
    /* Helper functions */
    
    /**
     * @brief Tests a blend mode.
     *
     * \sa
     * http://wiki.libsdl.org/SDL_SetTextureBlendMode
     * http://wiki.libsdl.org/SDL_RenderCopy
     */
    static void
    _testBlitBlendMode(SDL_Texture *tface, int mode)
    {
        int ret;
        Uint32 tformat;
        int taccess, tw, th;
        int i, j, ni, nj;
        SDL_Rect rect;
        int checkFailCount1;
        int checkFailCount2;
    
        /* Clear surface. */
        _clearScreen();
    
        /* Constant values. */
        ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
        SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
        rect.w = tw;
        rect.h = th;
        ni = TESTRENDER_SCREEN_W - tw;
        nj = TESTRENDER_SCREEN_H - th;
    
        /* Test blend mode. */
        checkFailCount1 = 0;
        checkFailCount2 = 0;
        for (j = 0; j <= nj; j += 4) {
            for (i = 0; i <= ni; i += 4) {
                /* Set blend mode. */
                ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
                if (ret != 0) {
                    checkFailCount1++;
                }
    
                /* Blitting. */
                rect.x = i;
                rect.y = j;
                ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
                if (ret != 0) {
                    checkFailCount2++;
                }
            }
        }
        SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
        SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
    }
    
    /**
     * @brief Tests some more blitting routines.
     *
     * \sa
     * http://wiki.libsdl.org/SDL_SetTextureColorMod
     * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
     * http://wiki.libsdl.org/SDL_SetTextureBlendMode
     * http://wiki.libsdl.org/SDL_DestroyTexture
     */
    int render_testBlitBlend(void *arg)
    {
        int ret;
        SDL_Rect rect;
        SDL_Texture *tface;
        SDL_Surface *referenceSurface = NULL;
        Uint32 tformat;
        int taccess, tw, th;
        int i, j, ni, nj;
        int mode;
        int checkFailCount1;
        int checkFailCount2;
        int checkFailCount3;
        int checkFailCount4;
    
        SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
        SDLTest_AssertCheck(_hasTexColor(), "_hasTexColor");
        SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
    
        /* Create face surface. */
        tface = _loadTestFace();
        SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
        if (tface == NULL) {
            return TEST_ABORTED;
        }
    
        /* Constant values. */
        ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
        SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
        rect.w = tw;
        rect.h = th;
        ni = TESTRENDER_SCREEN_W - tw;
        nj = TESTRENDER_SCREEN_H - th;
    
        /* Set alpha mod. */
        ret = SDL_SetTextureAlphaMod(tface, 100);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetTextureAlphaMod, expected: 0, got: %i", ret);
    
        /* Test None. */
        _testBlitBlendMode(tface, SDL_BLENDMODE_NONE);
        referenceSurface = SDLTest_ImageBlitBlendNone();
    
        /* Compare, then Present */
        _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
        SDL_RenderPresent(renderer);
    
        SDL_FreeSurface(referenceSurface);
        referenceSurface = NULL;
    
        /* Test Blend. */
        _testBlitBlendMode(tface, SDL_BLENDMODE_BLEND);
        referenceSurface = SDLTest_ImageBlitBlend();
    
        /* Compare, then Present */
        _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
        SDL_RenderPresent(renderer);
    
        SDL_FreeSurface(referenceSurface);
        referenceSurface = NULL;
    
        /* Test Add. */
        _testBlitBlendMode(tface, SDL_BLENDMODE_ADD);
        referenceSurface = SDLTest_ImageBlitBlendAdd();
    
        /* Compare, then Present */
        _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
        SDL_RenderPresent(renderer);
    
        SDL_FreeSurface(referenceSurface);
        referenceSurface = NULL;
    
        /* Test Mod. */
        _testBlitBlendMode(tface, SDL_BLENDMODE_MOD);
        referenceSurface = SDLTest_ImageBlitBlendMod();
    
        /* Compare, then Present */
        _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
        SDL_RenderPresent(renderer);
    
        SDL_FreeSurface(referenceSurface);
        referenceSurface = NULL;
    
        /* Clear surface. */
        _clearScreen();
    
        /* Loop blit. */
        checkFailCount1 = 0;
        checkFailCount2 = 0;
        checkFailCount3 = 0;
        checkFailCount4 = 0;
        for (j = 0; j <= nj; j += 4) {
            for (i = 0; i <= ni; i += 4) {
    
                /* Set color mod. */
                ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
                if (ret != 0) {
                    checkFailCount1++;
                }
    
                /* Set alpha mod. */
                ret = SDL_SetTextureAlphaMod(tface, (100 / ni) * i);
                if (ret != 0) {
                    checkFailCount2++;
                }
    
                /* Crazy blending mode magic. */
                mode = (i / 4 * j / 4) % 4;
                if (mode == 0) {
                    mode = SDL_BLENDMODE_NONE;
                } else if (mode == 1) {
                    mode = SDL_BLENDMODE_BLEND;
                } else if (mode == 2) {
                    mode = SDL_BLENDMODE_ADD;
                } else if (mode == 3) {
                    mode = SDL_BLENDMODE_MOD;
                }
                ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
                if (ret != 0) {
                    checkFailCount3++;
                }
    
                /* Blitting. */
                rect.x = i;
                rect.y = j;
                ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
                if (ret != 0) {
                    checkFailCount4++;
                }
            }
        }
        SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
        SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
        SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
        SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount4);
    
        /* Clean up. */
        SDL_DestroyTexture(tface);
    
        /* Check to see if final image matches. */
        referenceSurface = SDLTest_ImageBlitBlendAll();
        _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
    
        /* Make current */
        SDL_RenderPresent(renderer);
    
        SDL_FreeSurface(referenceSurface);
        referenceSurface = NULL;
    
        return TEST_COMPLETED;
    }
    
    /**
     * @brief Checks to see if functionality is supported. Helper function.
     */
    static int
    _isSupported(int code)
    {
        return code == 0;
    }
    
    /**
     * @brief Test to see if we can vary the draw color. Helper function.
     *
     * \sa
     * http://wiki.libsdl.org/SDL_SetRenderDrawColor
     * http://wiki.libsdl.org/SDL_GetRenderDrawColor
     */
    static int
    _hasDrawColor(void)
    {
        int ret, fail;
        Uint8 r, g, b, a;
    
        fail = 0;
    
        /* Set color. */
        ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
        if (!_isSupported(ret)) {
            fail = 1;
        }
        ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
        if (!_isSupported(ret)) {
            fail = 1;
        }
    
        /* Restore natural. */
        ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
        if (!_isSupported(ret)) {
            fail = 1;
        }
    
        /* Something failed, consider not available. */
        if (fail) {
            return 0;
        }
        /* Not set properly, consider failed. */
        else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
            return 0;
        }
        return 1;
    }
    
    /**
     * @brief Test to see if we can vary the blend mode. Helper function.
     *
     * \sa
     * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
     * http://wiki.libsdl.org/SDL_GetRenderDrawBlendMode
     */
    static int
    _hasBlendModes(void)
    {
        int fail;
        int ret;
        SDL_BlendMode mode;
    
        fail = 0;
    
        ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
        if (!_isSupported(ret)) {
            fail = 1;
        }
        ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
        if (!_isSupported(ret)) {
            fail = 1;
        }
        ret = (mode != SDL_BLENDMODE_BLEND);
        if (!_isSupported(ret)) {
            fail = 1;
        }
        ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
        if (!_isSupported(ret)) {
            fail = 1;
        }
        ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
        if (!_isSupported(ret)) {
            fail = 1;
        }
        ret = (mode != SDL_BLENDMODE_ADD);
        if (!_isSupported(ret)) {
            fail = 1;
        }
        ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD);
        if (!_isSupported(ret)) {
            fail = 1;
        }
        ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
        if (!_isSupported(ret)) {
            fail = 1;
        }
        ret = (mode != SDL_BLENDMODE_MOD);
        if (!_isSupported(ret)) {
            fail = 1;
        }
        ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
        if (!_isSupported(ret)) {
            fail = 1;
        }
        ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
        if (!_isSupported(ret)) {
            fail = 1;
        }
        ret = (mode != SDL_BLENDMODE_NONE);
        if (!_isSupported(ret)) {
            fail = 1;
        }
    
        return !fail;
    }
    
    /**
     * @brief Loads the test image 'Face' as texture. Helper function.
     *
     * \sa
     * http://wiki.libsdl.org/SDL_CreateTextureFromSurface
     */
    static SDL_Texture *
    _loadTestFace(void)
    {
        SDL_Surface *face;
        SDL_Texture *tface;
    
        face = SDLTest_ImageFace();
        if (face == NULL) {
            return NULL;
        }
    
        tface = SDL_CreateTextureFromSurface(renderer, face);
        if (tface == NULL) {
            SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
        }
    
        SDL_FreeSurface(face);
    
        return tface;
    }
    
    /**
     * @brief Test to see if can set texture color mode. Helper function.
     *
     * \sa
     * http://wiki.libsdl.org/SDL_SetTextureColorMod
     * http://wiki.libsdl.org/SDL_GetTextureColorMod
     * http://wiki.libsdl.org/SDL_DestroyTexture
     */
    static int
    _hasTexColor(void)
    {
        int fail;
        int ret;
        SDL_Texture *tface;
        Uint8 r, g, b;
    
        /* Get test face. */
        tface = _loadTestFace();
        if (tface == NULL) {
            return 0;
        }
    
        /* See if supported. */
        fail = 0;
        ret = SDL_SetTextureColorMod(tface, 100, 100, 100);
        if (!_isSupported(ret)) {
            fail = 1;
        }
        ret = SDL_GetTextureColorMod(tface, &r, &g, &b);
        if (!_isSupported(ret)) {
            fail = 1;
        }
    
        /* Clean up. */
        SDL_DestroyTexture(tface);
    
        if (fail) {
            return 0;
        } else if ((r != 100) || (g != 100) || (b != 100)) {
            return 0;
        }
        return 1;
    }
    
    /**
     * @brief Test to see if we can vary the alpha of the texture. Helper function.
     *
     * \sa
     *  http://wiki.libsdl.org/SDL_SetTextureAlphaMod
     *  http://wiki.libsdl.org/SDL_GetTextureAlphaMod
     *  http://wiki.libsdl.org/SDL_DestroyTexture
     */
    static int
    _hasTexAlpha(void)
    {
        int fail;
        int ret;
        SDL_Texture *tface;
        Uint8 a;
    
        /* Get test face. */
        tface = _loadTestFace();
        if (tface == NULL) {
            return 0;
        }
    
        /* See if supported. */
        fail = 0;
        ret = SDL_SetTextureAlphaMod(tface, 100);
        if (!_isSupported(ret)) {
            fail = 1;
        }
        ret = SDL_GetTextureAlphaMod(tface, &a);
        if (!_isSupported(ret)) {
            fail = 1;
        }
    
        /* Clean up. */
        SDL_DestroyTexture(tface);
    
        if (fail) {
            return 0;
        } else if (a != 100) {
            return 0;
        }
        return 1;
    }
    
    /**
     * @brief Compares screen pixels with image pixels. Helper function.
     *
     * @param s Image to compare against.
     *
     * \sa
     * http://wiki.libsdl.org/SDL_RenderReadPixels
     * http://wiki.libsdl.org/SDL_CreateRGBSurfaceFrom
     * http://wiki.libsdl.org/SDL_FreeSurface
     */
    static void
    _compare(SDL_Surface *referenceSurface, int allowable_error)
    {
        int result;
        SDL_Rect rect;
        Uint8 *pixels;
        SDL_Surface *testSurface;
    
        /* Read pixels. */
        pixels = (Uint8 *)SDL_malloc(4 * TESTRENDER_SCREEN_W * TESTRENDER_SCREEN_H);
        SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
        if (pixels == NULL) {
            return;
        }
    
        /* Explicitly specify the rect in case the window isn't the expected size... */
        rect.x = 0;
        rect.y = 0;
        rect.w = TESTRENDER_SCREEN_W;
        rect.h = TESTRENDER_SCREEN_H;
        result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80 * 4);
        SDLTest_AssertCheck(result == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", result);
    
        /* Create surface. */
        testSurface = SDL_CreateRGBSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, 32, TESTRENDER_SCREEN_W * 4,
                                               RENDER_COMPARE_RMASK, RENDER_COMPARE_GMASK, RENDER_COMPARE_BMASK, RENDER_COMPARE_AMASK);
        SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateRGBSurfaceFrom is not NULL");
    
        /* Compare surface. */
        result = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
        SDLTest_AssertCheck(result == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", result);
    
        /* Clean up. */
        SDL_free(pixels);
        SDL_FreeSurface(testSurface);
    }
    
    /**
     * @brief Clears the screen. Helper function.
     *
     * \sa
     * http://wiki.libsdl.org/SDL_SetRenderDrawColor
     * http://wiki.libsdl.org/SDL_RenderClear
     * http://wiki.libsdl.org/SDL_RenderPresent
     * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
     */
    static int
    _clearScreen(void)
    {
        int ret;
    
        /* Set color. */
        ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
    
        /* Clear screen. */
        ret = SDL_RenderClear(renderer);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
    
        /* Make current */
        SDL_RenderPresent(renderer);
    
        /* Set defaults. */
        ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
    
        ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
        SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
    
        return 0;
    }
    
    /* ================= Test References ================== */
    
    /* Render test cases */
    static const SDLTest_TestCaseReference renderTest1 = {
        (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
    };
    
    static const SDLTest_TestCaseReference renderTest2 = {
        (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
    };
    
    /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
    static const SDLTest_TestCaseReference renderTest3 = {
        (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED
    };
    
    static const SDLTest_TestCaseReference renderTest4 = {
        (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
    };
    
    static const SDLTest_TestCaseReference renderTest5 = {
        (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
    };
    
    /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
    static const SDLTest_TestCaseReference renderTest6 = {
        (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED
    };
    
    /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
    static const SDLTest_TestCaseReference renderTest7 = {
        (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED
    };
    
    /* Sequence of Render test cases */
    static const SDLTest_TestCaseReference *renderTests[] = {
        &renderTest1, &renderTest2, &renderTest3, &renderTest4, &renderTest5, &renderTest6, &renderTest7, NULL
    };
    
    /* Render test suite (global) */
    SDLTest_TestSuiteReference renderTestSuite = {
        "Render",
        InitCreateRenderer,
        renderTests,
        CleanupDestroyRenderer
    };