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SDL_config.h.cmake

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  • doomdef.h 18.48 KiB
    // SONIC ROBO BLAST 2
    //-----------------------------------------------------------------------------
    // Copyright (C) 1993-1996 by id Software, Inc.
    // Copyright (C) 1998-2000 by DooM Legacy Team.
    // Copyright (C) 1999-2019 by Sonic Team Junior.
    //
    // This program is free software distributed under the
    // terms of the GNU General Public License, version 2.
    // See the 'LICENSE' file for more details.
    //-----------------------------------------------------------------------------
    /// \file  doomdef.h
    /// \brief Internally used data structures for virtually everything,
    ///        key definitions, lots of other stuff.
    
    #ifndef __DOOMDEF__
    #define __DOOMDEF__
    
    // Sound system select
    // This should actually be in the makefile,
    // but I can't stand that gibberish. D:
    #define SOUND_DUMMY   0
    #define SOUND_SDL     1
    #define SOUND_MIXER   2
    #define SOUND_FMOD    3
    
    #ifndef SOUND
    #ifdef HAVE_SDL
    
    // Use Mixer interface?
    #ifdef HAVE_MIXER
        #define SOUND SOUND_MIXER
        #define NOHS // No HW3SOUND
        #ifdef HW3SOUND
        #undef HW3SOUND
        #endif
    #endif
    
    // Use generic SDL interface.
    #ifndef SOUND
    #define SOUND SOUND_SDL
    #endif
    
    #else // No SDL.
    
    // Use FMOD?
    #ifdef HAVE_FMOD
        #define SOUND SOUND_FMOD
        #define NOHS // No HW3SOUND
        #ifdef HW3SOUND
        #undef HW3SOUND
        #endif
    #else
        // No more interfaces. :(
        #define SOUND SOUND_DUMMY
    #endif
    
    #endif
    #endif
    
    #ifdef _WINDOWS
    #define NONET
    #if !defined (HWRENDER) && !defined (NOHW)
    #define HWRENDER
    #endif
    // judgecutor: 3D sound support
    #if !defined(HW3SOUND) && !defined (NOHS)
    #define HW3SOUND
    #endif
    #endif