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Monster Iestyn authored
. tmthing can be NULL if called from PTR_SlideTraverse, so we should use slidemo instead This fixes a crash that occurs in yet ANOTHER SUGOI map, involving bouncy walls next to sloped floors/ceilings
Monster Iestyn authored. tmthing can be NULL if called from PTR_SlideTraverse, so we should use slidemo instead This fixes a crash that occurs in yet ANOTHER SUGOI map, involving bouncy walls next to sloped floors/ceilings