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    Introducing Marathon Run. (I was going to call it Marathon Mode, but NiGHTS... · d593e2e1
    toaster authored
    Introducing Marathon Run. (I was going to call it Marathon Mode, but NiGHTS Mode being right next to it on the menu looked terrible.)
    
    Basically a dedicated Record Attack-like experience for speedrunning the game as a continuous chunk rather than ILs. Has several quality of life features.
    
    Benefits include:
    * An unambiguous real-time bar across the bottom of the screen, always displaying the current time, ticking up until you reach the ending.
    * Disable the console (pausing is still allowed, but the timer will still increment).
    * Automatically skip intermissions as if you're holding down the spin button.
    * Show centiseconds on HUD automatically, like record attack.
    * "Live Event Backups" - a category of run fit for major events like GDQ, where recovery from crashes or chokes makes for better entertainment. Essentially a modified SP savefile, down to using the same basic functions, but has its own filename and tweaked internal layout.
    * "spmarathon_start" MainCfg block parameter and "marathonnext" mapheader...
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