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i_tcp.c

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  • lua_mobjlib.c 26.51 KiB
    // SONIC ROBO BLAST 2
    //-----------------------------------------------------------------------------
    // Copyright (C) 2012-2016 by John "JTE" Muniz.
    // Copyright (C) 2012-2023 by Sonic Team Junior.
    //
    // This program is free software distributed under the
    // terms of the GNU General Public License, version 2.
    // See the 'LICENSE' file for more details.
    //-----------------------------------------------------------------------------
    /// \file  lua_mobjlib.c
    /// \brief mobj/thing library for Lua scripting
    
    #include "doomdef.h"
    #include "fastcmp.h"
    #include "r_data.h"
    #include "r_skins.h"
    #include "p_local.h"
    #include "g_game.h"
    #include "p_setup.h"
    
    #include "lua_script.h"
    #include "lua_libs.h"
    #include "lua_hud.h" // hud_running errors
    #include "lua_hook.h" // hook_cmd_running errors
    
    enum mobj_e {
    	mobj_valid = 0,
    	mobj_x,
    	mobj_y,
    	mobj_z,
    	mobj_snext,
    	mobj_sprev,
    	mobj_angle,
    	mobj_pitch,
    	mobj_roll,
    	mobj_rollangle,
    	mobj_sprite,
    	mobj_frame,
    	mobj_sprite2,
    	mobj_anim_duration,
    	mobj_spritexscale,
    	mobj_spriteyscale,
    	mobj_spritexoffset,
    	mobj_spriteyoffset,
    	mobj_floorspriteslope,
    	mobj_touching_sectorlist,
    	mobj_subsector,
    	mobj_floorz,
    	mobj_ceilingz,
    	mobj_floorrover,
    	mobj_ceilingrover,
    	mobj_radius,
    	mobj_height,
    	mobj_momx,
    	mobj_momy,
    	mobj_momz,
    	mobj_pmomz,
    	mobj_tics,
    	mobj_state,
    	mobj_flags,
    	mobj_flags2,
    	mobj_eflags,
    	mobj_renderflags,
    	mobj_skin,
    	mobj_color,
    	mobj_blendmode,
    	mobj_bnext,
    	mobj_bprev,
    	mobj_hnext,
    	mobj_hprev,