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i_main.c 5.94 KiB
// Emacs style mode select   -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief Main program, simply calls D_SRB2Main and D_SRB2Loop, the high level loop.

#include "../doomdef.h"
#include "../m_argv.h"
#include "../d_main.h"
#include "../i_system.h"

#ifdef __GNUC__
#include <unistd.h>
#endif

#ifdef _WII
#include <limits.h>
#include <network.h>
#include <fat.h>
#ifdef REMOTE_DEBUGGING
#include <debug.h>
#endif
static char wiicwd[PATH_MAX] = "sd:/";
static char localip[16] = {0};
static char gateway[16] = {0};
static char netmask[16] = {0};
#endif

#ifdef _PSP
#include <pspmoduleinfo.h>
#include <pspthreadman.h>
PSP_HEAP_SIZE_KB(24*1024);
PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER | PSP_THREAD_ATTR_VFPU);
PSP_MAIN_THREAD_NAME("SRB2");
PSP_MAIN_THREAD_STACK_SIZE_KB(256);
#endif

#ifdef HAVE_SDL

#ifdef HAVE_TTF
#include "SDL.h"
#include "i_ttf.h"
#endif

#if defined (_WIN32) && !defined (main)
#define SDLMAIN
#endif

#ifdef SDLMAIN
#include "SDL_main.h"
#elif defined(FORCESDLMAIN)
extern int SDL_main(int argc, char *argv[]);
#endif

#ifdef LOGMESSAGES
FILE *logstream = NULL;
#endif

#ifndef DOXYGEN
#ifndef O_TEXT
#define O_TEXT 0
#endif

#ifndef O_SEQUENTIAL
#define O_SEQUENTIAL 0
#endif
#endif

#if defined (_WIN32) && !defined (_XBOX)
#include "../win32/win_dbg.h"
typedef BOOL (WINAPI *p_IsDebuggerPresent)(VOID);
#endif

#ifdef _arch_dreamcast
#include <arch/arch.h>
KOS_INIT_FLAGS(INIT_DEFAULT
//| INIT_NET
//| INIT_MALLOCSTATS
//| INIT_QUIET
//| INIT_OCRAM
//| INIT_NO_DCLOAD
);
#endif

#if defined (_WIN32) && !defined (_XBOX) && !defined (_WIN32_WCE)
static inline VOID MakeCodeWritable(VOID)
{
#ifdef USEASM // Disable write-protection of code segment
	DWORD OldRights;
	const DWORD NewRights = PAGE_EXECUTE_READWRITE;
	PBYTE pBaseOfImage = (PBYTE)GetModuleHandle(NULL);
	PIMAGE_DOS_HEADER dosH =(PIMAGE_DOS_HEADER)pBaseOfImage;
	PIMAGE_NT_HEADERS ntH = (PIMAGE_NT_HEADERS)(pBaseOfImage + dosH->e_lfanew);
	PIMAGE_OPTIONAL_HEADER oH = (PIMAGE_OPTIONAL_HEADER)
		((PBYTE)ntH + sizeof (IMAGE_NT_SIGNATURE) + sizeof (IMAGE_FILE_HEADER));
	LPVOID pA = pBaseOfImage+oH->BaseOfCode;
	SIZE_T pS = oH->SizeOfCode;
#if 1 // try to find the text section
	PIMAGE_SECTION_HEADER ntS = IMAGE_FIRST_SECTION (ntH);
	WORD s;
	for (s = 0; s < ntH->FileHeader.NumberOfSections; s++)
	{
		if (memcmp (ntS[s].Name, ".text\0\0", 8) == 0)
		{
			pA = pBaseOfImage+ntS[s].VirtualAddress;
			pS = ntS[s].Misc.VirtualSize;
			break;
		}
	}
#endif

	if (!VirtualProtect(pA,pS,NewRights,&OldRights))
		I_Error("Could not make code writable\n");
#endif
}
#endif


/**	\brief	The main function

	\param	argc	number of arg
	\param	*argv	string table

	\return	int
*/
#if defined (_XBOX) && defined (__GNUC__)
void XBoxStartup()
{
	const char *logdir = NULL;
	myargc = -1;
	myargv = NULL;
#else
#ifdef FORCESDLMAIN
FUNCNORETURN
int SDL_main(int argc, char **argv)
#else
FUNCNORETURN
int main(int argc, char **argv)
#endif
{
	const char *logdir = NULL;
	myargc = argc;
	myargv = argv; /// \todo pull out path to exe from this string
#endif

#ifdef HAVE_TTF
#ifdef _PS3
	// apparently there is a bug in SDL_PSL1GHT which needs this to be set to work around
	SDL_setenv("SDL_VIDEODRIVER", "psl1ght", 1);
	I_StartupTTF(FONTPOINTSIZE, SDL_INIT_VIDEO, SDL_SWSURFACE|SDL_DOUBLEBUF);
#elif defined(_WIN32)
	I_StartupTTF(FONTPOINTSIZE, SDL_INIT_VIDEO|SDL_INIT_AUDIO, SDL_SWSURFACE);
#else
	I_StartupTTF(FONTPOINTSIZE, SDL_INIT_VIDEO, SDL_SWSURFACE);
#endif
#endif

#ifdef _PS3
	// initialise controllers.
	//ioPadInit(7);
#endif

// init Wii-specific stuff
#ifdef _WII
	// Start network
	if_config(localip, netmask, gateway, TRUE);

#ifdef REMOTE_DEBUGGING
#if REMOTE_DEBUGGING == 0
	DEBUG_Init(GDBSTUB_DEVICE_TCP, GDBSTUB_DEF_TCPPORT); // Port 2828
#elif REMOTE_DEBUGGING > 2
	DEBUG_Init(GDBSTUB_DEVICE_TCP, REMOTE_DEBUGGING); // Custom Port
#elif REMOTE_DEBUGGING < 0
	DEBUG_Init(GDBSTUB_DEVICE_USB, GDBSTUB_DEF_CHANNEL); // Slot 1
#else
	DEBUG_Init(GDBSTUB_DEVICE_USB, REMOTE_DEBUGGING-1); // Custom Slot
#endif
#endif
	// Start FAT filesystem
	fatInitDefault();

	if (getcwd(wiicwd, PATH_MAX))
		I_PutEnv(va("HOME=%ssrb2wii", wiicwd));
#endif

	logdir = D_Home();

#ifdef LOGMESSAGES
#if defined(_WIN32_WCE) || defined(GP2X)
	logstream = fopen(va("%s.log",argv[0]), "wt");
#elif defined (_WII)
	logstream = fopen(va("%s/log.txt",logdir), "wt");
#elif defined (DEFAULTDIR)
	if (logdir)
		logstream = fopen(va("%s/"DEFAULTDIR"/log.txt",logdir), "wt");
	else
#endif
		logstream = fopen("./log.txt", "wt");
#endif

	//I_OutputMsg("I_StartupSystem() ...\n");
	I_StartupSystem();
#if defined (_WIN32) && !defined (_XBOX)
#ifndef _WIN32_WCE
	{
		p_IsDebuggerPresent pfnIsDebuggerPresent = (p_IsDebuggerPresent)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsDebuggerPresent");
		if ((!pfnIsDebuggerPresent || !pfnIsDebuggerPresent())
#ifdef BUGTRAP
			&& !InitBugTrap()
#endif
			)
		{
			LoadLibraryA("exchndl.dll");
		}
	}
#endif
	prevExceptionFilter = SetUnhandledExceptionFilter(RecordExceptionInfo);
#ifndef _WIN32_WCE
	MakeCodeWritable();
#endif
#endif
	// startup SRB2
	CONS_Printf("Setting up SRB2...\n");
	D_SRB2Main();
	CONS_Printf("Entering main game loop...\n");
	// never return
	D_SRB2Loop();

#ifdef BUGTRAP
	// This is safe even if BT didn't start.
	ShutdownBugTrap();
#endif

	// return to OS
#ifndef __GNUC__
	return 0;
#endif
}
#endif