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protected
b6544efc
·
Merge branch 'long-sprite-names' into 'next'
·
Apr 07, 2024
clairebun/SRB2!1
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softcode-info
37be2d0f
·
Delete ROTSPRITE
·
Apr 06, 2024
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lua-gfx-2
812f2246
·
hw_main.h: add def for HWR_DrawPatch()
·
Apr 06, 2024
!2202
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better-player-states
d7f29a62
·
Merge branch 'long-sprite-names' into better-player-states
·
Apr 04, 2024
!2395
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lua-debug-library
3341c193
·
Expose debug library to Lua
·
Mar 26, 2024
!2404
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fix-equation-slopes-near-edges
c3a8f452
·
Fix equation slopes breaking with slopes farther than 32k FU away from the map center
·
Mar 20, 2024
!2397
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fix-1215
e44c7511
·
Fix
#1215
·
Mar 14, 2024
!2392
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quick-intro
8dce0e1a
·
Prevent white flash upon starting the game (in Software)
·
Mar 12, 2024
!2132
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any-resolution
d9b93e6e
·
remove video modes from dedicated and dummy interfaces
·
Mar 10, 2024
!2069
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gametype-refactor-player-spawns
007c3d6f
·
Merge branch 'custom-teams' into gametype-refactor-player-spawns
·
Feb 28, 2024
!2224
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custom-teams
c879c58c
·
Remove stray newline
·
Feb 28, 2024
!2223
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gametype-refactor-1
a65c825b
·
Merge branch 'next' into gametype-refactor-1
·
Feb 28, 2024
!2222
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custom-map-names
ace7169e
·
Merge branch 'next' into custom-map-names
·
Feb 27, 2024
!2248
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action-args
50c1f6e7
·
#define STATE() doesn't work in VC?
·
Feb 20, 2024
!2220
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master
protected
dd54f749
·
Merge branch 'freebsd-memfix-cmake' into 'master'
·
Feb 19, 2024
!1659
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gamepad-morefixes
f6480db5
·
Update g_game.c
·
Feb 18, 2024
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fix-167
5119ec89
·
Merge branch 'next' into fix-167
·
Feb 18, 2024
!2328
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cmake-valgrind
5e48147a
·
Merge branch 'next' into cmake-valgrind
·
Feb 18, 2024
!1851
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textures-0
f30bd9a5
·
hw_cache.c:HWR_GetLevelFlat patch
·
Feb 18, 2024
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super-hooked
07def1f9
·
P_SetPlayerMobjState was replaced with P_SetMobjState
·
Feb 18, 2024
!1719
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