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Commit 0333c9db authored by toaster's avatar toaster
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P_MobjCheckWater now properly accounts for changing heights (skin non-spin...

P_MobjCheckWater now properly accounts for changing heights (skin non-spin height for players, mobj height otherwise) instead of mobj info height.

Also, the particles made via spindashing in shallow water are now located behind the player. This does move the running particles too, but that's okay.
parent c11d8da3
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