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Merge branch 'mi-hardcode-again' into 'master'
MI hardcode again Stuff hardcoded in this branch: * Everything from SOC_TREE in patch.dta - the GFZ trees use thing types 806-808 and the other trees 810-816 * Everything from SOC_TOKE in patch.dta (but done better) * Wall spikes, from Nev3r's DSZ/ACZ work, edited to actually hurt you on touch - these use thing type 522 MonsterIestyn/mi-hardcode-again on the FTP includes a test exe (srb2win-mihardcodeagain.exe) and a modified patch.dta (where SOC_TREE and SOC_TOKE are removed and missing wall spike sprites added). A test map for tokens in mario blocks is also included (marioblocktoken.wad). See merge request !106
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- src/dehacked.c 36 additions, 6 deletionssrc/dehacked.c
- src/hardware/hw_light.c 18 additions, 8 deletionssrc/hardware/hw_light.c
- src/info.c 357 additions, 36 deletionssrc/info.c
- src/info.h 44 additions, 7 deletionssrc/info.h
- src/p_floor.c 0 additions, 8 deletionssrc/p_floor.c
- src/p_inter.c 1 addition, 4 deletionssrc/p_inter.c
- src/p_map.c 39 additions, 0 deletionssrc/p_map.c
- src/p_mobj.c 62 additions, 23 deletionssrc/p_mobj.c
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