Skip to content
Snippets Groups Projects
Commit 04916edc authored by Marco Z's avatar Marco Z
Browse files

Update EXECVERSION to MODVERSION 27

parent 60bcf925
No related branches found
No related tags found
3 merge requests!488Merge in next and don't billboard papersprites in GL,!408EXECVERSION adjustments (config updater),!402Update code versions to 2.1.22
......@@ -214,14 +214,14 @@ extern FILE *logstream;
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION 26
#define MODVERSION 27
// To version config.cfg, set MAJOREXECVERSION equal to MODVERSION
// and increment SUBEXECVERSION whenever a config change is needed
// that does not correspond to an increment in MODVERSION.
// If MAJOREXECVERSION increases, set MINOREXECVERSION to 0.
#define MAJOREXECVERSION 26
#define MINOREXECVERSION 1
#define MAJOREXECVERSION 27
#define MINOREXECVERSION 0
// (It would have been nice to use VERSION and SUBVERSION but those are different for DEVELOP builds)
// Macros
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment