Revitem is saved by tying it to leveltime instead of dashtime, whilst dashtime is now dead.
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- src/d_clisrv.c 0 additions, 2 deletionssrc/d_clisrv.c
- src/d_clisrv.h 0 additions, 1 deletionsrc/d_clisrv.h
- src/d_player.h 0 additions, 1 deletionsrc/d_player.h
- src/lua_playerlib.c 0 additions, 4 deletionssrc/lua_playerlib.c
- src/p_saveg.c 0 additions, 2 deletionssrc/p_saveg.c
- src/p_user.c 6 additions, 14 deletionssrc/p_user.c
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