Late night commit!
* Seriously reworked a lot of stuff behind the scenes, thanks to Red's comments. * More consistent behaviour. * Launching power is now scaled to the slope's angle relative to the wall you hit, so no massive launches when you hit the side of a steep slope. * The code is a lot messier and the function name doesn't make any sense any more, so I need to clean that up in the morning. * Need to figure out how to prevent tiny launches that uncurl you when spindashing up against walls. * Spindashing trails now takes into account vertical momentum as well as horizontal - it was stupid not seeing your spintrail just because you weren't moving very fast horizontally! No exe uploaded because it's almost 2am.
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