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Commit 197da95a authored by Monster Iestyn's avatar Monster Iestyn
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Last minute OpenGL fix: don't check flippedness in HWR_RotateSpritePolyToAim...

Last minute OpenGL fix: don't check flippedness in HWR_RotateSpritePolyToAim if the mobj is actually a precipmobj!

precipmobj_t does not have eflags, so P_MobjFlip checking it would actually be accessing memory addresses beyond the end of the struct
parent 3ce4c1b7
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2 merge requests!985Shaders next merge,!9292.2.3 preparation
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