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STJr
SRB2
Commits
1f7e135c
Commit
1f7e135c
authored
9 years ago
by
Inuyasha
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Gold boxes are supposed to be 4 fracunits taller.
To match their taller sprite.
parent
1b8a38bd
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1 changed file
src/info.c
+9
-9
9 additions, 9 deletions
src/info.c
with
9 additions
and
9 deletions
src/info.c
+
9
−
9
View file @
1f7e135c
...
@@ -6578,7 +6578,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
...
@@ -6578,7 +6578,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_pop, // deathsound
sfx_pop, // deathsound
0, // speed
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // radius
3
2
*FRACUNIT, // height
3
6
*FRACUNIT, // height
0, // display offset
0, // display offset
100, // mass
100, // mass
MT_PITY_ICON, // damage
MT_PITY_ICON, // damage
...
@@ -6605,7 +6605,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
...
@@ -6605,7 +6605,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_pop, // deathsound
sfx_pop, // deathsound
0, // speed
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // radius
3
2
*FRACUNIT, // height
3
6
*FRACUNIT, // height
0, // display offset
0, // display offset
100, // mass
100, // mass
MT_ATTRACT_ICON,// damage
MT_ATTRACT_ICON,// damage
...
@@ -6632,7 +6632,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
...
@@ -6632,7 +6632,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_pop, // deathsound
sfx_pop, // deathsound
0, // speed
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // radius
3
2
*FRACUNIT, // height
3
6
*FRACUNIT, // height
0, // display offset
0, // display offset
100, // mass
100, // mass
MT_FORCE_ICON, // damage
MT_FORCE_ICON, // damage
...
@@ -6659,7 +6659,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
...
@@ -6659,7 +6659,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_pop, // deathsound
sfx_pop, // deathsound
0, // speed
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // radius
3
2
*FRACUNIT, // height
3
6
*FRACUNIT, // height
0, // display offset
0, // display offset
100, // mass
100, // mass
MT_ARMAGEDDON_ICON, // damage
MT_ARMAGEDDON_ICON, // damage
...
@@ -6686,7 +6686,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
...
@@ -6686,7 +6686,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_pop, // deathsound
sfx_pop, // deathsound
0, // speed
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // radius
3
2
*FRACUNIT, // height
3
6
*FRACUNIT, // height
0, // display offset
0, // display offset
100, // mass
100, // mass
MT_WHIRLWIND_ICON, // damage
MT_WHIRLWIND_ICON, // damage
...
@@ -6713,7 +6713,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
...
@@ -6713,7 +6713,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_pop, // deathsound
sfx_pop, // deathsound
0, // speed
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // radius
3
2
*FRACUNIT, // height
3
6
*FRACUNIT, // height
0, // display offset
0, // display offset
100, // mass
100, // mass
MT_ELEMENTAL_ICON, // damage
MT_ELEMENTAL_ICON, // damage
...
@@ -6740,7 +6740,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
...
@@ -6740,7 +6740,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_pop, // deathsound
sfx_pop, // deathsound
0, // speed
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // radius
3
2
*FRACUNIT, // height
3
6
*FRACUNIT, // height
0, // display offset
0, // display offset
100, // mass
100, // mass
MT_SNEAKERS_ICON, // damage
MT_SNEAKERS_ICON, // damage
...
@@ -6767,7 +6767,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
...
@@ -6767,7 +6767,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_pop, // deathsound
sfx_pop, // deathsound
0, // speed
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // radius
3
2
*FRACUNIT, // height
3
6
*FRACUNIT, // height
0, // display offset
0, // display offset
100, // mass
100, // mass
MT_INVULN_ICON, // damage
MT_INVULN_ICON, // damage
...
@@ -6794,7 +6794,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
...
@@ -6794,7 +6794,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_pop, // deathsound
sfx_pop, // deathsound
0, // speed
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // radius
3
2
*FRACUNIT, // height
3
6
*FRACUNIT, // height
0, // display offset
0, // display offset
100, // mass
100, // mass
MT_GRAVITY_ICON, // damage
MT_GRAVITY_ICON, // damage
...
...
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