Implement I_MusicPaused in SDL2, SDL1.2, and FMOD; console and lua commands
# Conflicts: # src/sdl12/mixer_sound.c
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- src/i_sound.h 6 additions, 0 deletionssrc/i_sound.h
- src/lua_baselib.c 16 additions, 0 deletionssrc/lua_baselib.c
- src/s_sound.c 5 additions, 0 deletionssrc/s_sound.c
- src/s_sound.h 3 additions, 0 deletionssrc/s_sound.h
- src/sdl/mixer_sound.c 13 additions, 2 deletionssrc/sdl/mixer_sound.c
- src/win32/win_snd.c 8 additions, 0 deletionssrc/win32/win_snd.c
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