Several changes to split jump anims from spin anims:
* SPR2_JUMP and SPR2_SJMP are now the jump sprite sets for spin chars * SPR2_SPNG and SPR2_SSPG are the new sprite sets for spring up anims (instead of JUMP/SJMP) * S_PLAY_JUMP and S_PLAY_SUPER_JUMP are now the states for spin char jumps * S_PLAY_SPRING and S_PLAY_SUPER_SPRING are the new states for spring up (instead of the "JUMP" states) * PA_JUMP is now PA_SPRING (jumping anims are lumped with PA_ROLL)
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- src/d_player.h 1 addition, 1 deletionsrc/d_player.h
- src/dehacked.c 3 additions, 1 deletionsrc/dehacked.c
- src/info.c 6 additions, 2 deletionssrc/info.c
- src/info.h 6 additions, 2 deletionssrc/info.h
- src/p_map.c 3 additions, 3 deletionssrc/p_map.c
- src/p_mobj.c 17 additions, 5 deletionssrc/p_mobj.c
- src/p_user.c 22 additions, 21 deletionssrc/p_user.c
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