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General improvements to Lua error messages for out-of-bounds stuff.
The idea is for the layman Lua user to understand better what range of values to use for mobj types, states, sfxs, player #s etc. Additionally, mobjinfo/states/sfxinfo/hudinfo tables all now have actual bound checks when accessing/editing them. Yikes, why didn't they have any before?!
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- src/lua_baselib.c 37 additions, 24 deletionssrc/lua_baselib.c
- src/lua_hudlib.c 2 additions, 0 deletionssrc/lua_hudlib.c
- src/lua_infolib.c 24 additions, 3 deletionssrc/lua_infolib.c
- src/lua_playerlib.c 1 addition, 1 deletionsrc/lua_playerlib.c
- src/lua_skinlib.c 1 addition, 1 deletionsrc/lua_skinlib.c
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