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Commit 40e728fd authored by Monster Iestyn's avatar Monster Iestyn
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One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2,...

One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2, but rather what the state sets for it

This fixes some issues with a custom character tested during netplay, which did not have SPR2_WAIT sprites and therefore fell back to SPR2_STND sprites. Unfortunately, the fact they used SPR2_STND instead meant the sprite2 was not synced at all!
parent 7d147969
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