Implement relative and absolute sprite offsets for objects (mobjs)
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
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- src/d_clisrv.c 12 additions, 4 deletionssrc/d_clisrv.c
- src/d_clisrv.h 6 additions, 2 deletionssrc/d_clisrv.h
- src/dehacked.c 3 additions, 1 deletionsrc/dehacked.c
- src/hardware/hw_glob.h 3 additions, 1 deletionsrc/hardware/hw_glob.h
- src/hardware/hw_main.c 20 additions, 2 deletionssrc/hardware/hw_main.c
- src/lua_mobjlib.c 32 additions, 16 deletionssrc/lua_mobjlib.c
- src/p_mobj.c 4 additions, 1 deletionsrc/p_mobj.c
- src/p_mobj.h 8 additions, 2 deletionssrc/p_mobj.h
- src/p_saveg.c 16 additions, 2 deletionssrc/p_saveg.c
- src/r_defs.h 6 additions, 4 deletionssrc/r_defs.h
- src/r_things.c 22 additions, 3 deletionssrc/r_things.c
- src/r_things.h 2 additions, 0 deletionssrc/r_things.h
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