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Commit 4e95066f authored by Sryder's avatar Sryder
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Some fixes and updates for HWR_SplitWall

Solid walls *can* be cut
Fix issues with water and fog FOFs not cutting each other out correctly
Fix Fog colourmap and lighting setting that is done here.
Remove HWR_SplitFog

There is currently a bug with FF_DOUBLESHADOW (that also exists in software) but has a larger impact here. When 2 FF_DOUBLESHADOW lights are directly stacked on each other the bottom one has its height set incorrectly. This causes all the Fog in the timed gravity flipping section of ERZ2 to be drawn and it looks really bad.
parent f3d63b82
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2 merge requests!252OpenGL: Public flatsprite: The Fixening,!237Opengl Quick Fixes
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