Some fixes and updates for HWR_SplitWall
Solid walls *can* be cut Fix issues with water and fog FOFs not cutting each other out correctly Fix Fog colourmap and lighting setting that is done here. Remove HWR_SplitFog There is currently a bug with FF_DOUBLESHADOW (that also exists in software) but has a larger impact here. When 2 FF_DOUBLESHADOW lights are directly stacked on each other the bottom one has its height set incorrectly. This causes all the Fog in the timed gravity flipping section of ERZ2 to be drawn and it looks really bad.
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