Merge branch 'keep-body' into 'next'
Let clients rejoin the server without losing their status See merge request !722
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- src/command.c 1 addition, 1 deletionsrc/command.c
- src/d_clisrv.c 200 additions, 118 deletionssrc/d_clisrv.c
- src/d_clisrv.h 4 additions, 1 deletionsrc/d_clisrv.h
- src/d_netcmd.c 18 additions, 17 deletionssrc/d_netcmd.c
- src/d_player.h 1 addition, 0 deletionssrc/d_player.h
- src/g_game.c 69 additions, 61 deletionssrc/g_game.c
- src/g_game.h 3 additions, 1 deletionsrc/g_game.h
- src/hu_stuff.c 7 additions, 7 deletionssrc/hu_stuff.c
- src/lua_consolelib.c 1 addition, 1 deletionsrc/lua_consolelib.c
- src/lua_hook.h 1 addition, 1 deletionsrc/lua_hook.h
- src/lua_hooklib.c 1 addition, 1 deletionsrc/lua_hooklib.c
- src/lua_playerlib.c 4 additions, 0 deletionssrc/lua_playerlib.c
- src/p_enemy.c 3 additions, 0 deletionssrc/p_enemy.c
- src/p_inter.c 2 additions, 2 deletionssrc/p_inter.c
- src/p_saveg.c 2 additions, 0 deletionssrc/p_saveg.c
- src/p_setup.c 3 additions, 3 deletionssrc/p_setup.c
- src/p_spec.c 10 additions, 2 deletionssrc/p_spec.c
- src/p_tick.c 16 additions, 2 deletionssrc/p_tick.c
- src/p_user.c 9 additions, 2 deletionssrc/p_user.c
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