OpenGL backend: Manage uploaded GPU textures with an internal list
Indirectly fixes the game doing whatever after freeing a patch. This commit implements a FTextureInfo struct type, instead of it being a typedef to the GLMipmap_s struct type.
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- src/f_finale.c 22 additions, 22 deletionssrc/f_finale.c
- src/hardware/hw_cache.c 0 additions, 1 deletionsrc/hardware/hw_cache.c
- src/hardware/hw_data.h 10 additions, 9 deletionssrc/hardware/hw_data.h
- src/hardware/hw_defs.h 10 additions, 1 deletionsrc/hardware/hw_defs.h
- src/hardware/hw_drv.h 3 additions, 5 deletionssrc/hardware/hw_drv.h
- src/hardware/r_opengl/r_opengl.c 58 additions, 26 deletionssrc/hardware/r_opengl/r_opengl.c
- src/sdl/hwsym_sdl.c 0 additions, 1 deletionsrc/sdl/hwsym_sdl.c
- src/sdl/i_video.c 0 additions, 1 deletionsrc/sdl/i_video.c
- src/w_wad.c 2 additions, 16 deletionssrc/w_wad.c
- src/win32/win_dll.c 0 additions, 2 deletionssrc/win32/win_dll.c
- src/z_zone.h 1 addition, 2 deletionssrc/z_zone.h
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