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Commit 5e501bae authored by Monster Iestyn's avatar Monster Iestyn
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v.getSpritePatch/v.getSprite2Patch fix: Fix offset inconsistency between...

v.getSpritePatch/v.getSprite2Patch fix: Fix offset inconsistency between rotated sprites and non-rotated sprites

This was caused by rotated sprites having FEETADJUST offsets applied, when non-rotated sprites did not. FEETADJUST is not actually needed in the HUD, so I've removed it from the rotated sprites (thankfully this is also the easiest way to fix it too)
parent a373d96d
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2 merge requests!2355fix newer versions of mixerx,!2171Fix offsetting of rotated sprites drawn in the HUD by Lua
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