First attempt at making skin availabilities netgame-synchronised. However, I...
First attempt at making skin availabilities netgame-synchronised. However, I am completely unable to test this right now, since I'm on uni internet which is super locked down; in order to have it not get tangled up with anything else, I'm committing it now in a potentially broken state so that it can be reverted at a later date if necessary.
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- src/command.c 2 additions, 2 deletionssrc/command.c
- src/d_clisrv.c 2 additions, 0 deletionssrc/d_clisrv.c
- src/d_clisrv.h 1 addition, 0 deletionssrc/d_clisrv.h
- src/d_netcmd.c 10 additions, 4 deletionssrc/d_netcmd.c
- src/d_player.h 1 addition, 0 deletionssrc/d_player.h
- src/doomdef.h 1 addition, 1 deletionsrc/doomdef.h
- src/g_game.c 3 additions, 0 deletionssrc/g_game.c
- src/lua_mobjlib.c 2 additions, 0 deletionssrc/lua_mobjlib.c
- src/m_menu.c 4 additions, 4 deletionssrc/m_menu.c
- src/r_things.c 17 additions, 5 deletionssrc/r_things.c
- src/r_things.h 3 additions, 3 deletionssrc/r_things.h
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