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Commit 62c708e6 authored by toaster's avatar toaster
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Two one liners related to angles, so doin' em in a single branch.

* If a spring has vertical speed AND horizontal speed, always set the player's angle when touching it.
* If you have less than 32 rings and spill them, they now get launched away from the player's motion, rather than in the direction of the camera.
parent 18e2c246
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