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Commit 663d8a1f authored by Monster Iestyn's avatar Monster Iestyn
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Merge branch 'jumping_springs' into 'next'

No more jumping springs FOR REAL!

The issue was that because both them and the player had MF_SOLID, the tmfloorz of the spring was getting set to above the player (or vicea versa with tmceilingz), forcing it upwards with them under certain circumstances.

Now, springs only acknowledge the solidity (for purpose of tmfloorz/tmceilingz) of objects they CAN'T launch.

Test with ```<root>/toaster/srb2springsagain.exe``` and ```<root>/DrTapeworm/springtest.wad```, via Mystic's secret server that [SOME jerk](https://www.youtube.com/watch?v=TRjXE_ZMT2s) keeps leaking from.

See merge request !199
parents 11112829 9797ae31
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2 merge requests!252OpenGL: Public flatsprite: The Fixening,!203Fixes for Each Time and P_IsObjectOnGroundIn
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