MONSTER COMMIT.
OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
Showing
- src/d_clisrv.c 12 additions, 10 deletionssrc/d_clisrv.c
- src/d_clisrv.h 2 additions, 1 deletionsrc/d_clisrv.h
- src/d_netcmd.c 3 additions, 4 deletionssrc/d_netcmd.c
- src/d_player.h 3 additions, 2 deletionssrc/d_player.h
- src/dehacked.c 48 additions, 22 deletionssrc/dehacked.c
- src/doomstat.h 1 addition, 2 deletionssrc/doomstat.h
- src/f_finale.c 1 addition, 1 deletionsrc/f_finale.c
- src/g_game.c 2 additions, 4 deletionssrc/g_game.c
- src/hardware/hw_light.c 8 additions, 5 deletionssrc/hardware/hw_light.c
- src/hu_stuff.c 4 additions, 1 deletionsrc/hu_stuff.c
- src/hu_stuff.h 1 addition, 1 deletionsrc/hu_stuff.h
- src/info.c 193 additions, 63 deletionssrc/info.c
- src/info.h 55 additions, 28 deletionssrc/info.h
- src/lua_hud.h 1 addition, 1 deletionsrc/lua_hud.h
- src/lua_playerlib.c 9 additions, 5 deletionssrc/lua_playerlib.c
- src/m_cheat.c 11 additions, 11 deletionssrc/m_cheat.c
- src/p_enemy.c 9 additions, 10 deletionssrc/p_enemy.c
- src/p_inter.c 125 additions, 91 deletionssrc/p_inter.c
- src/p_local.h 1 addition, 0 deletionssrc/p_local.h
- src/p_mobj.c 100 additions, 116 deletionssrc/p_mobj.c
Loading
Please register or sign in to comment