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Commit 6fe6db8e authored by Nev3r's avatar Nev3r
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Removed seemingly redundant (and incorrect) mapthing Z load code.

The proper code seems to sit inside P_SpawnMapThing() and the SpawnHoop functions. Time will tell if I've actually commited an atrocity.
parent 8ea7dd41
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2 merge requests!718Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil,!536(UDMF prereq.) Spawn Z refactor
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