Skip to content
Snippets Groups Projects
Commit 7185455d authored by Monster Iestyn's avatar Monster Iestyn
Browse files

Merge branch 'jetjaw-crash-fix' into 'next'

Jet Jaw crash fix

Turns out not having MF_SHOOTABLE can cause the Jet Jaw to endlessly loop between the two states, until somehow LUA_CallAction inexplicably causes Z_StrDup to crash anyway (that one's a mystery to me, I'm not going to look into it right now). I tweaked A_JetJawChomp so this endless loop can't happen anymore.

See merge request !176
parents 3d5ac40d 41130465
No related branches found
No related tags found
No related merge requests found
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment