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- Downloads
It's 2am, I'll upload the exe and player.dta to the ftp later.
* Super sprites are now deliniated via an additional S_SUPER lump between S_START and S_END. Above are normal sprites, below are super sprites. Handled internally via FF_SPR2SUPER. * Sprite2 numbers are now appropriately limited for the data type that stores them. * SPR2_SPIN is now SPR2_ROLL, SPR2_DASH is now SPR2_SPIN and SPR2_PEEL is now SPR2_DASH. Makes more sense, right?
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- src/d_player.h 7 additions, 8 deletionssrc/d_player.h
- src/dehacked.c 8 additions, 26 deletionssrc/dehacked.c
- src/info.c 12 additions, 46 deletionssrc/info.c
- src/info.h 14 additions, 48 deletionssrc/info.h
- src/lua_baselib.c 1 addition, 1 deletionsrc/lua_baselib.c
- src/p_inter.c 2 additions, 5 deletionssrc/p_inter.c
- src/p_mobj.c 56 additions, 138 deletionssrc/p_mobj.c
- src/p_pspr.h 4 additions, 2 deletionssrc/p_pspr.h
- src/p_spec.c 6 additions, 6 deletionssrc/p_spec.c
- src/p_user.c 20 additions, 55 deletionssrc/p_user.c
- src/r_things.c 24 additions, 9 deletionssrc/r_things.c
- src/r_things.h 1 addition, 1 deletionsrc/r_things.h
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