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Okay, did a bunch of stuff. Getting ready to create a merge request, but not quite there yet.
* MF_AMBUSH is now MF2_AMBUSH, because it's something you turn on in a map editor, not with a SOC definition. * Where MF_AMBUSH was is now MF_PAPER. * MF_PAPER accesses all the stuff I did previously in this branch... * ...as well as turn on paper-thin collision detection between mobjs, which I've gotten working but isn't perfect but it's still good enough for non-solid objects!!
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- src/dehacked.c 2 additions, 1 deletionsrc/dehacked.c
- src/m_cheat.c 1 addition, 1 deletionsrc/m_cheat.c
- src/p_enemy.c 9 additions, 9 deletionssrc/p_enemy.c
- src/p_inter.c 1 addition, 1 deletionsrc/p_inter.c
- src/p_map.c 64 additions, 0 deletionssrc/p_map.c
- src/p_mobj.c 13 additions, 17 deletionssrc/p_mobj.c
- src/p_mobj.h 4 additions, 4 deletionssrc/p_mobj.h
- src/p_user.c 4 additions, 4 deletionssrc/p_user.c
- src/r_things.c 1 addition, 1 deletionsrc/r_things.c
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