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Increased space in pflags (because we were getting VERY close to full...
Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. * PF_NIGHTSMODE is now CR_NIGHTSMODE as part of player->powers[pw_carry]. This is because it's mutually exclusive to every other "carry" type. * PF_SUPERREADY is dead because it literally just checked for all 7 emeralds and 50 rings. That's it. You couldn't even appreciably alter its presence with Lua. That logic has been placed back in P_SuperReady.
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- src/b_bot.c 1 addition, 1 deletionsrc/b_bot.c
- src/d_player.h 5 additions, 6 deletionssrc/d_player.h
- src/dehacked.c 4 additions, 6 deletionssrc/dehacked.c
- src/g_game.c 8 additions, 10 deletionssrc/g_game.c
- src/m_cheat.c 3 additions, 3 deletionssrc/m_cheat.c
- src/p_enemy.c 5 additions, 5 deletionssrc/p_enemy.c
- src/p_inter.c 22 additions, 22 deletionssrc/p_inter.c
- src/p_map.c 7 additions, 6 deletionssrc/p_map.c
- src/p_mobj.c 12 additions, 15 deletionssrc/p_mobj.c
- src/p_setup.c 0 additions, 2 deletionssrc/p_setup.c
- src/p_spec.c 4 additions, 4 deletionssrc/p_spec.c
- src/p_telept.c 1 addition, 0 deletionssrc/p_telept.c
- src/p_user.c 51 additions, 39 deletionssrc/p_user.c
- src/r_main.c 1 addition, 1 deletionsrc/r_main.c
- src/r_things.c 1 addition, 1 deletionsrc/r_things.c
- src/st_stuff.c 4 additions, 4 deletionssrc/st_stuff.c
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