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STJr
SRB2
Commits
7ed5e39b
Commit
7ed5e39b
authored
1 year ago
by
Lactozilla
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'Fix' HWR_GetModelSprite2
parent
4408f446
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1 merge request
!2211
Add 'sprite2' field to states
Pipeline
#1315
passed
1 year ago
Stage: build
Changes
1
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1
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1 changed file
src/hardware/hw_md2.c
+59
-5
59 additions, 5 deletions
src/hardware/hw_md2.c
with
59 additions
and
5 deletions
src/hardware/hw_md2.c
+
59
−
5
View file @
7ed5e39b
...
...
@@ -1167,7 +1167,7 @@ static boolean HWR_CanInterpolateSprite2(modelspr2frames_t *spr2frame)
return
spr2frame
->
interpolate
;
}
static
modelspr2frames_t
*
HWR_GetModelSprite2
(
md2_t
*
md2
,
UINT16
spr2
)
static
modelspr2frames_t
*
HWR_GetModelSprite2
Frames
(
md2_t
*
md2
,
UINT16
spr2
)
{
if
(
!
md2
||
!
md2
->
model
)
return
NULL
;
...
...
@@ -1179,14 +1179,68 @@ static modelspr2frames_t *HWR_GetModelSprite2(md2_t *md2, UINT16 spr2)
if
(
spr2
>=
free_spr2
)
return
NULL
;
if
(
is_super
&&
md2
->
model
->
superspr2frames
)
return
&
md2
->
model
->
superspr2frames
[
spr2
];
else
if
(
md2
->
model
->
spr2frames
)
if
(
is_super
)
{
modelspr2frames_t
*
frames
=
md2
->
model
->
superspr2frames
;
if
(
frames
&&
md2
->
model
->
superspr2frames
[
spr2
].
numframes
)
return
&
md2
->
model
->
superspr2frames
[
spr2
];
}
if
(
md2
->
model
->
spr2frames
)
return
&
md2
->
model
->
spr2frames
[
spr2
];
return
NULL
;
}
static
modelspr2frames_t
*
HWR_GetModelSprite2
(
md2_t
*
md2
,
skin_t
*
skin
,
UINT16
spr2
,
player_t
*
player
)
{
UINT16
super
=
0
;
UINT8
i
=
0
;
if
(
!
md2
||
!
md2
->
model
||
!
skin
)
return
HWR_GetModelSprite2Frames
(
md2
,
0
);
while
(
!
HWR_GetModelSprite2Frames
(
md2
,
spr2
)
&&
spr2
!=
SPR2_STND
&&
++
i
<
32
)
// recursion limiter
{
if
(
spr2
&
SPR2F_SUPER
)
{
super
=
SPR2F_SUPER
;
spr2
&=
~
SPR2F_SUPER
;
continue
;
}
switch
(
spr2
)
{
// Normal special cases.
case
SPR2_JUMP
:
spr2
=
((
player
?
player
->
charflags
:
skin
->
flags
)
&
SF_NOJUMPSPIN
)
?
SPR2_SPNG
:
SPR2_ROLL
;
break
;
case
SPR2_TIRE
:
spr2
=
((
player
?
player
->
charability
:
skin
->
ability
)
==
CA_SWIM
)
?
SPR2_SWIM
:
SPR2_FLY
;
break
;
// Use the handy list, that's what it's there for!
default:
spr2
=
spr2defaults
[
spr2
];
break
;
}
spr2
|=
super
;
}
if
(
i
>=
32
)
// probably an infinite loop...
spr2
=
0
;
return
HWR_GetModelSprite2Frames
(
md2
,
spr2
);
}
// Adjust texture coords of model to fit into a patch's max_s and max_t
static
void
adjustTextureCoords
(
model_t
*
model
,
patch_t
*
patch
)
{
...
...
@@ -1477,7 +1531,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
frame
=
(
spr
->
mobj
->
frame
&
FF_FRAMEMASK
);
if
(
spr
->
mobj
->
skin
&&
spr
->
mobj
->
sprite
==
SPR_PLAY
)
spr2frames
=
HWR_GetModelSprite2
(
md2
,
spr
->
mobj
->
s
prite2
);
spr2frames
=
HWR_GetModelSprite2
(
md2
,
spr
->
mobj
->
s
kin
,
spr
->
mobj
->
sprite2
,
spr
->
mobj
->
player
);
if
(
spr2frames
)
{
mod
=
spr2frames
->
numframes
;
...
...
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