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Commit 800b3bb2 authored by Monster Iestyn's avatar Monster Iestyn
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Move player + player mobj existence checks to top of P_MoveChaseCamera. This...

Move player + player mobj existence checks to top of P_MoveChaseCamera. This is the only place it makes sense to even check them tbh.

While I'm at it, let's also use the "mo" variable instead of player->mo throughout the function (to be consistent)
parent 17630878
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2 merge requests!488Merge in next and don't billboard papersprites in GL,!284Fix for Chicmunk's weird camera related crash
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