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Port SRB2Kart join on intermission fix
All gamestates besides GS_LEVEL are unsupported by the save game functions. This commit forces players joining during these gamestates into GS_WAITINGPLAYERS, which is a basic gamestate that just maintains the connection until we can enter the start of a new one. Also provides an extremely simple drawer for GS_WAITINGPLAYERS so the joining player knows what's going on.
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- src/console.c 1 addition, 1 deletionsrc/console.c
- src/d_clisrv.c 2 additions, 0 deletionssrc/d_clisrv.c
- src/d_main.c 7 additions, 0 deletionssrc/d_main.c
- src/d_netcmd.c 1 addition, 1 deletionsrc/d_netcmd.c
- src/f_finale.c 33 additions, 0 deletionssrc/f_finale.c
- src/f_finale.h 4 additions, 0 deletionssrc/f_finale.h
- src/g_game.c 6 additions, 3 deletionssrc/g_game.c
- src/p_saveg.c 5 additions, 1 deletionsrc/p_saveg.c
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