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Cache all the act number graphicss at game startup rather than at every start/end of a level
I also added a few helpful functions for drawing the act numbers themselves
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- src/hu_stuff.c 8 additions, 0 deletionssrc/hu_stuff.c
- src/hu_stuff.h 1 addition, 0 deletionssrc/hu_stuff.h
- src/st_stuff.c 4 additions, 8 deletionssrc/st_stuff.c
- src/v_video.c 20 additions, 0 deletionssrc/v_video.c
- src/v_video.h 2 additions, 0 deletionssrc/v_video.h
- src/y_inter.c 4 additions, 9 deletionssrc/y_inter.c
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