Add playerstarts, matchstarts, teamstarts to Lua
Refactor player starts
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- src/doomstat.h 21 additions, 2 deletionssrc/doomstat.h
- src/f_finale.c 2 additions, 7 deletionssrc/f_finale.c
- src/g_demo.c 1 addition, 1 deletionsrc/g_demo.c
- src/g_game.c 138 additions, 30 deletionssrc/g_game.c
- src/g_game.h 15 additions, 0 deletionssrc/g_game.h
- src/lua_baselib.c 2 additions, 0 deletionssrc/lua_baselib.c
- src/lua_infolib.c 81 additions, 5 deletionssrc/lua_infolib.c
- src/lua_libs.h 1 addition, 0 deletionssrc/lua_libs.h
- src/lua_script.c 6 additions, 0 deletionssrc/lua_script.c
- src/m_cheat.c 4 additions, 3 deletionssrc/m_cheat.c
- src/p_mobj.c 16 additions, 27 deletionssrc/p_mobj.c
- src/p_saveg.c 100 additions, 0 deletionssrc/p_saveg.c
- src/p_setup.c 23 additions, 42 deletionssrc/p_setup.c
- src/p_setup.h 0 additions, 5 deletionssrc/p_setup.h
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