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Commit 8cde0121 authored by Monster Iestyn's avatar Monster Iestyn
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Remove the switch-to-seestate behavior in P_DamageMobj.

In Doom there was a random chance of enemies either being stunned (painstate) or instead just deciding to attack you (seetstate), but in SRB2 painstate is ALWAYS used beforehand.
parent 91934d5a
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