Merge branch 'animate_global' into 'master'
FF_ANIMATE additions: globally synced animations FF_GLOBALANIM = makes the animation synced to the level's timer, so all objects will display the same frame at the same time  I mean, doesn't that look so much prettier? There's also some changes to FF_MIDDLESTARTCHANCE (FF_ANIMATE behavior was split due to not acting consistent between that and SPR2 behavior). See merge request !46
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