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STJr
SRB2
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926487eb
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926487eb
authored
11 months ago
by
sphere
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Add light and lightabsolute to UDMF specification
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e7dc0506
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!2484
Wall lighting
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11 months ago
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doc/specs/udmf_srb2.txt
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doc/specs/udmf_srb2.txt
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926487eb
===============================================================================
Universal Doom Map Format Sonic Robo Blast 2 extensions v1.0 19.0
2
.2024
Universal Doom Map Format Sonic Robo Blast 2 extensions v1.0 19.0
6
.2024
Copyright (c) 2024 Sonic Team Junior
uses Universal Doom Map Format Specification v1.1 as a template,
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@@ -143,6 +143,9 @@ Sonic Robo Blast 2 defines the following standardized fields:
offsetx_bottom = <float>; // X offset for lower texture. Default = 0.0.
offsety_bottom = <float>; // Y offset for lower texture. Default = 0.0.
light = <integer>; // Light level, relative to 'sector' light level. Default = 0.
lightabsolute = <bool>; // true = 'light' is an absolute value, ignoring 'sector' light level.
comment = <string>; // A comment. Implementors should attach no special
// semantic meaning to this field.
}
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