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STJr
SRB2
Commits
95531ba6
Commit
95531ba6
authored
6 months ago
by
Lactozilla
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Merge branch 'semibright-patch' into 'next'
Use FF_SEMIBRIGHT for some more common objects See merge request
!2541
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01d99f4c
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1 merge request
!2541
Use FF_SEMIBRIGHT for some more common objects
Pipeline
#6144
passed
6 months ago
Stage: build
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src/info.c
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95531ba6
...
@@ -1784,8 +1784,8 @@ state_t states[NUMSTATES] =
...
@@ -1784,8 +1784,8 @@ state_t states[NUMSTATES] =
{SPR_RING, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_RING, 0}, // S_RING
{SPR_RING, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_RING, 0}, // S_RING
// Blue Sphere for special stages
// Blue Sphere for special stages
{SPR_SPHR, FF_
FULL
BRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUESPHERE
{SPR_SPHR, FF_
SEMI
BRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUESPHERE
{SPR_SPHR, FF_
FULL
BRIGHT
{SPR_SPHR, FF_
SEMI
BRIGHT
#ifdef MANIASPHERES
#ifdef MANIASPHERES
|FF_ANIMATE|FF_RANDOMANIM
|FF_ANIMATE|FF_RANDOMANIM
#endif
#endif
...
@@ -1794,13 +1794,13 @@ state_t states[NUMSTATES] =
...
@@ -1794,13 +1794,13 @@ state_t states[NUMSTATES] =
// Bomb Sphere
// Bomb Sphere
{SPR_SPHR, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_BOMBSPHERE2, 0}, // S_BOMBSPHERE1
{SPR_SPHR, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_BOMBSPHERE2, 0}, // S_BOMBSPHERE1
{SPR_SPHR, FF_
FULL
BRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE3, 0}, // S_BOMBSPHERE2
{SPR_SPHR, FF_
SEMI
BRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE3, 0}, // S_BOMBSPHERE2
{SPR_SPHR, FF_
FULL
BRIGHT|5, 2, {NULL}, 0, 0, S_BOMBSPHERE4, 0}, // S_BOMBSPHERE3
{SPR_SPHR, FF_
SEMI
BRIGHT|5, 2, {NULL}, 0, 0, S_BOMBSPHERE4, 0}, // S_BOMBSPHERE3
{SPR_SPHR, FF_
FULL
BRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE1, 0}, // S_BOMBSPHERE4
{SPR_SPHR, FF_
SEMI
BRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE1, 0}, // S_BOMBSPHERE4
// NiGHTS Chip
// NiGHTS Chip
{SPR_NCHP, FF_
FULL
BRIGHT|FF_ANIMATE, -1, {NULL}, 15, 2, S_NULL, 0}, // S_NIGHTSCHIP
{SPR_NCHP, FF_
SEMI
BRIGHT|FF_ANIMATE, -1, {NULL}, 15, 2, S_NULL, 0}, // S_NIGHTSCHIP
{SPR_NCHP, FF_
FULL
BRIGHT|FF_ANIMATE|16, -1, {NULL}, 15, 2, S_NULL, 0}, // S_NIGHTSCHIPBONUS
{SPR_NCHP, FF_
SEMI
BRIGHT|FF_ANIMATE|16, -1, {NULL}, 15, 2, S_NULL, 0}, // S_NIGHTSCHIPBONUS
// NiGHTS Star
// NiGHTS Star
{SPR_NSTR, FF_ANIMATE, -1, {NULL}, 14, 2, S_NULL, 0}, // S_NIGHTSSTAR
{SPR_NSTR, FF_ANIMATE, -1, {NULL}, 14, 2, S_NULL, 0}, // S_NIGHTSSTAR
...
@@ -1858,9 +1858,9 @@ state_t states[NUMSTATES] =
...
@@ -1858,9 +1858,9 @@ state_t states[NUMSTATES] =
{SPR_CEMG, FF_FULLBRIGHT|6, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEMG7
{SPR_CEMG, FF_FULLBRIGHT|6, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEMG7
// Emerald hunt shards
// Emerald hunt shards
{SPR_SHRD,
0,
-1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD1
{SPR_SHRD,
FF_SEMIBRIGHT,
-1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD1
{SPR_SHRD, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD2
{SPR_SHRD,
FF_SEMIBRIGHT|
1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD2
{SPR_SHRD, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD3
{SPR_SHRD,
FF_SEMIBRIGHT|
2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD3
// Bubble Source
// Bubble Source
{SPR_BBLS, 0, 8, {A_BubbleSpawn}, 2048, 0, S_BUBBLES2, 0}, // S_BUBBLES1
{SPR_BBLS, 0, 8, {A_BubbleSpawn}, 2048, 0, S_BUBBLES2, 0}, // S_BUBBLES1
...
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