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Compromise on cheats setting modified game
Instead of modifying the game, cheats now set a separate "cheats were used in this session" variable, which returns some of the old behavior. HOWEVER, cheats will STILL allow spawning / collecting emblems & unlocking unlockables. Cheats will purely prevent saving progress. (It was always frustrating that devmode would make debugging unlockable features harder...) Lastly, the function to set no-saving was exposed to Lua (`G_SetUsedCheats(silent)`). Just thought it'd be useful for large-scale gamedata-using mods that want to add their own cheat commands.
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- src/d_clisrv.c 3 additions, 0 deletionssrc/d_clisrv.c
- src/d_clisrv.h 1 addition, 0 deletionssrc/d_clisrv.h
- src/d_main.c 1 addition, 1 deletionsrc/d_main.c
- src/d_netcmd.c 10 additions, 10 deletionssrc/d_netcmd.c
- src/doomstat.h 1 addition, 0 deletionssrc/doomstat.h
- src/g_game.c 28 additions, 3 deletionssrc/g_game.c
- src/g_game.h 1 addition, 0 deletionssrc/g_game.h
- src/lua_baselib.c 11 additions, 0 deletionssrc/lua_baselib.c
- src/lua_script.c 3 additions, 0 deletionssrc/lua_script.c
- src/m_cheat.c 10 additions, 10 deletionssrc/m_cheat.c
- src/m_menu.c 16 additions, 4 deletionssrc/m_menu.c
- src/p_inter.c 1 addition, 1 deletionsrc/p_inter.c
- src/p_setup.c 1 addition, 1 deletionsrc/p_setup.c
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