* Add a "moveforward" param to P_InternalFlickySpawn, which controls whether...
* Add a "moveforward" param to P_InternalFlickySpawn, which controls whether to spawn the flicky a little in front or behind of the object making it. * Expose this via additional upper-16-bits flags of A_FlickySpawn. * Use this to make Snailers not spawn their flicky inside the wall they're attached to. * Make the behaviour of Egg Capsules more consistent mechanically regarding the flicky spawning, using the above as one relevant element.
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- src/dehacked.c 1 addition, 0 deletionssrc/dehacked.c
- src/info.c 2 additions, 1 deletionsrc/info.c
- src/info.h 1 addition, 0 deletionssrc/info.h
- src/p_enemy.c 23 additions, 9 deletionssrc/p_enemy.c
- src/p_local.h 1 addition, 1 deletionsrc/p_local.h
- src/p_mobj.c 5 additions, 6 deletionssrc/p_mobj.c
- src/p_user.c 1 addition, 1 deletionsrc/p_user.c
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